Improve support for private platforms (#11220)

This commit is contained in:
Caleb Cornett
2024-10-15 18:02:07 -04:00
committed by GitHub
parent 66d09a1cda
commit 9af5ffcfbe
27 changed files with 70 additions and 18 deletions

View File

@@ -29,6 +29,9 @@
Alternatively, you can use the app located in test/controllermap
*/
static const char *s_GamepadMappings[] = {
#ifdef SDL_JOYSTICK_PRIVATE
SDL_PRIVATE_GAMEPAD_DEFINITIONS
#endif
#ifdef SDL_JOYSTICK_XINPUT
"xinput,*,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
#endif

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@@ -52,6 +52,9 @@ static SDL_JoystickDriver *SDL_joystick_drivers[] = {
#ifdef SDL_JOYSTICK_HIDAPI // Highest priority driver for supported devices
&SDL_HIDAPI_JoystickDriver,
#endif
#ifdef SDL_JOYSTICK_PRIVATE
&SDL_PRIVATE_JoystickDriver,
#endif
#ifdef SDL_JOYSTICK_GAMEINPUT // Higher priority than other Windows drivers
&SDL_GAMEINPUT_JoystickDriver,
#endif

View File

@@ -240,6 +240,7 @@ typedef struct SDL_JoystickDriver
#define SDL_LED_MIN_REPEAT_MS 5000
// The available joystick drivers
extern SDL_JoystickDriver SDL_PRIVATE_JoystickDriver;
extern SDL_JoystickDriver SDL_ANDROID_JoystickDriver;
extern SDL_JoystickDriver SDL_BSD_JoystickDriver;
extern SDL_JoystickDriver SDL_DARWIN_JoystickDriver;