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render: Added SDL_GetTextureRenderer().
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@@ -961,6 +961,7 @@ SDL3_0.0.0 {
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SDL_wcsnstr;
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SDL_SyncWindow;
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SDL_GetGamepadSteamHandle;
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SDL_GetTextureRenderer;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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