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Refactored code so SDL_GetJoystickGameControllerType() is called less during controller detection
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@@ -82,7 +82,7 @@ typedef struct _SDL_HIDAPI_DeviceDriver
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{
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const char *hint;
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SDL_bool enabled;
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SDL_bool (*IsSupportedDevice)(const char *name, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol);
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SDL_bool (*IsSupportedDevice)(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol);
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const char *(*GetDeviceName)(Uint16 vendor_id, Uint16 product_id);
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SDL_bool (*InitDevice)(SDL_HIDAPI_Device *device);
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int (*GetDevicePlayerIndex)(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id);
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