mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-10-21 09:11:49 +00:00
Removed SDL_INIT_NOPARACHUTE
Fixes https://github.com/libsdl-org/SDL/issues/7121
This commit is contained in:
@@ -53,7 +53,6 @@ extern "C" {
|
||||
#define SDL_INIT_GAMEPAD 0x00002000u /**< SDL_INIT_GAMEPAD implies SDL_INIT_JOYSTICK */
|
||||
#define SDL_INIT_EVENTS 0x00004000u
|
||||
#define SDL_INIT_SENSOR 0x00008000u
|
||||
#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */
|
||||
#define SDL_INIT_EVERYTHING ( \
|
||||
SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
|
||||
SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMEPAD | SDL_INIT_SENSOR \
|
||||
@@ -89,7 +88,6 @@ extern "C" {
|
||||
* initializes the joystick subsystem
|
||||
* - `SDL_INIT_EVENTS`: events subsystem
|
||||
* - `SDL_INIT_EVERYTHING`: all of the above subsystems
|
||||
* - `SDL_INIT_NOPARACHUTE`: compatibility; this flag is ignored
|
||||
*
|
||||
* Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem()
|
||||
* for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or
|
||||
@@ -148,8 +146,6 @@ extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
|
||||
* \returns a mask of all initialized subsystems if `flags` is 0, otherwise it
|
||||
* returns the initialization status of the specified subsystems.
|
||||
*
|
||||
* The return value does not include SDL_INIT_NOPARACHUTE.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_Init
|
||||
|
Reference in New Issue
Block a user