From 9ccdaa49f41b0aa45cddaeac39c6115ac21d499f Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Sun, 7 Sep 2025 12:37:52 -0700 Subject: [PATCH] Removed reference to icon-alpha.bmp This file was never added, and I believe this just had a 50% alpha channel added to the standard icon.bmp Fixes https://github.com/libsdl-org/SDL/issues/13394 --- test/testrendertarget.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/test/testrendertarget.c b/test/testrendertarget.c index ab830efa5d..679348cf32 100644 --- a/test/testrendertarget.c +++ b/test/testrendertarget.c @@ -252,17 +252,17 @@ int main(int argc, char *argv[]) drawstate->window = state->windows[i]; drawstate->renderer = state->renderers[i]; - if (test_composite) { - drawstate->sprite = LoadTexture(drawstate->renderer, "icon-alpha.bmp", true); - } else { - drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", true); - } + drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", true); drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", false); if (!drawstate->sprite || !drawstate->background) { quit(2); } SDL_GetTextureSize(drawstate->sprite, &drawstate->sprite_rect.w, &drawstate->sprite_rect.h); drawstate->scale_direction = 1; + + if (test_composite) { + SDL_SetTextureAlphaMod(drawstate->sprite, 0x80); + } } /* Main render loop */