diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index 447852bff1..62fffeaaec 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -3060,8 +3060,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_PopGPUDebugGroup( * * You must not reference the texture after calling this function. * - * It is safe to pass NULL for `texture`, in that case this function - * is a no-op. + * It is safe to pass NULL for `texture`, in that case this function is a + * no-op. * * \param device a GPU context. * \param texture a texture to be destroyed. @@ -3077,8 +3077,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUTexture( * * You must not reference the sampler after calling this function. * - * It is safe to pass NULL for `sampler`, in that case this function - * is a no-op. + * It is safe to pass NULL for `sampler`, in that case this function is a + * no-op. * * \param device a GPU context. * \param sampler a sampler to be destroyed. @@ -3094,8 +3094,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUSampler( * * You must not reference the buffer after calling this function. * - * It is safe to pass NULL for `buffer`, in that case this function - * is a no-op. + * It is safe to pass NULL for `buffer`, in that case this function is a + * no-op. * * \param device a GPU context. * \param buffer a buffer to be destroyed. @@ -3111,8 +3111,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUBuffer( * * You must not reference the transfer buffer after calling this function. * - * It is safe to pass NULL for `transfer_buffer`, in that case this - * function is a no-op. + * It is safe to pass NULL for `transfer_buffer`, in that case this function + * is a no-op. * * \param device a GPU context. * \param transfer_buffer a transfer buffer to be destroyed. @@ -3128,8 +3128,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUTransferBuffer( * * You must not reference the compute pipeline after calling this function. * - * It is safe to pass NULL for `compute_pipeline`, in that case this - * function is a no-op. + * It is safe to pass NULL for `compute_pipeline`, in that case this function + * is a no-op. * * \param device a GPU context. * \param compute_pipeline a compute pipeline to be destroyed. @@ -3145,8 +3145,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUComputePipeline( * * You must not reference the shader after calling this function. * - * It is safe to pass NULL for `shader`, in that case this function - * is a no-op. + * It is safe to pass NULL for `shader`, in that case this function is a + * no-op. * * \param device a GPU context. * \param shader a shader to be destroyed. @@ -3162,8 +3162,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUShader( * * You must not reference the graphics pipeline after calling this function. * - * It is safe to pass NULL for `graphics_pipeline`, in that case this - * function is a no-op. + * It is safe to pass NULL for `graphics_pipeline`, in that case this function + * is a no-op. * * \param device a GPU context. * \param graphics_pipeline a graphics pipeline to be destroyed. @@ -4508,8 +4508,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_QueryGPUFence( * * You must not reference the fence after calling this function. * - * It is safe to pass NULL for `fence`, in that case this function - * is a no-op. + * It is safe to pass NULL for `fence`, in that case this function is a no-op. * * \param device a GPU context. * \param fence a fence.