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Added SDL_ReloadGamepadMappings() to reset the SDL gamepad mappings
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@@ -878,6 +878,7 @@ SDL3_0.0.0 {
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SDL_wcsnlen;
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SDL_strnlen;
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SDL_AddGamepadMappingsFromFile;
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SDL_ReloadGamepadMappings;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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@@ -904,3 +904,4 @@
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#define SDL_wcsnlen SDL_wcsnlen_REAL
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#define SDL_strnlen SDL_strnlen_REAL
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#define SDL_AddGamepadMappingsFromFile SDL_AddGamepadMappingsFromFile_REAL
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#define SDL_ReloadGamepadMappings SDL_ReloadGamepadMappings_REAL
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@@ -949,3 +949,4 @@ SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadType,(SDL_Gamepad *a),(a),retu
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SDL_DYNAPI_PROC(size_t,SDL_wcsnlen,(const wchar_t *a, size_t b),(a,b),return)
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SDL_DYNAPI_PROC(size_t,SDL_strnlen,(const char *a, size_t b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_AddGamepadMappingsFromFile,(const char *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_ReloadGamepadMappings,(void),(),return)
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