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Added SDL_BlitSurfaceTiledWithScale()
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@@ -1097,6 +1097,33 @@ extern SDL_DECLSPEC int SDLCALL SDL_BlitSurfaceUncheckedScaled(SDL_Surface *src,
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*/
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extern SDL_DECLSPEC int SDLCALL SDL_BlitSurfaceTiled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect);
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/**
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* Perform a scaled and tiled blit to a destination surface, which may be of a different
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* format.
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*
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* The pixels in `srcrect` will be scaled and repeated as many times as needed to completely fill `dstrect`.
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*
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* \param src the SDL_Surface structure to be copied from.
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* \param srcrect the SDL_Rect structure representing the rectangle to be
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* copied, or NULL to copy the entire surface.
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* \param scale the scale used to transform srcrect into the destination rectangle, e.g. a 32x32 texture with a scale of 2 would fill 64x64 tiles.
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* \param scaleMode scale algorithm to be used.
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* \param dst the SDL_Surface structure that is the blit target.
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* \param dstrect the SDL_Rect structure representing the target rectangle in
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* the destination surface, or NULL to fill the entire surface.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \threadsafety The same destination surface should not be used from two
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* threads at once. It is safe to use the same source surface
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* from multiple threads.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_BlitSurface
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*/
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extern SDL_DECLSPEC int SDLCALL SDL_BlitSurfaceTiledWithScale(SDL_Surface *src, const SDL_Rect *srcrect, float scale, SDL_ScaleMode scaleMode, SDL_Surface *dst, const SDL_Rect *dstrect);
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/**
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* Map an RGB triple to an opaque pixel value for a surface.
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*
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