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Added SDL_BlitSurfaceTiledWithScale()
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@@ -26,6 +26,7 @@ SDL3_0.0.0 {
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SDL_BlitSurface;
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SDL_BlitSurfaceScaled;
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SDL_BlitSurfaceTiled;
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SDL_BlitSurfaceTiledWithScale;
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SDL_BlitSurfaceUnchecked;
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SDL_BlitSurfaceUncheckedScaled;
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SDL_BroadcastCondition;
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@@ -51,6 +51,7 @@
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#define SDL_BlitSurface SDL_BlitSurface_REAL
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#define SDL_BlitSurfaceScaled SDL_BlitSurfaceScaled_REAL
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#define SDL_BlitSurfaceTiled SDL_BlitSurfaceTiled_REAL
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#define SDL_BlitSurfaceTiledWithScale SDL_BlitSurfaceTiledWithScale_REAL
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#define SDL_BlitSurfaceUnchecked SDL_BlitSurfaceUnchecked_REAL
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#define SDL_BlitSurfaceUncheckedScaled SDL_BlitSurfaceUncheckedScaled_REAL
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#define SDL_BroadcastCondition SDL_BroadcastCondition_REAL
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@@ -71,6 +71,7 @@ SDL_DYNAPI_PROC(int,SDL_BindAudioStreams,(SDL_AudioDeviceID a, SDL_AudioStream *
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SDL_DYNAPI_PROC(int,SDL_BlitSurface,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, SDL_Rect *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_BlitSurfaceScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, SDL_Rect *d, SDL_ScaleMode e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(int,SDL_BlitSurfaceTiled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_BlitSurfaceTiledWithScale,(SDL_Surface *a, const SDL_Rect *b, float c, SDL_ScaleMode d, SDL_Surface *e, const SDL_Rect *f),(a,b,c,d,e,f),return)
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SDL_DYNAPI_PROC(int,SDL_BlitSurfaceUnchecked,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_BlitSurfaceUncheckedScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d, SDL_ScaleMode e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(int,SDL_BroadcastCondition,(SDL_Condition *a),(a),return)
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