Fixed formatting of SDL_storage documentation

This commit is contained in:
Sam Lantinga
2025-01-01 08:05:08 -08:00
parent e43aa12b49
commit 9fbc767d4f

View File

@@ -32,11 +32,14 @@
* platforms (game consoles in particular) are more strict about what _type_
* of filesystem is being accessed; for example, game content and user data
* are usually two separate storage devices with entirely different
* characteristics (and possibly different low-level APIs altogether!). 2.
* **How to Access:** Another common mistake is applications assuming that all
* characteristics (and possibly different low-level APIs altogether!).
*
* 2. **How to Access:** Another common mistake is applications assuming that all
* storage is universally writeable - again, many platforms treat game content
* and user data as two separate storage devices, and only user data is
* writeable while game content is read-only. 3. **When to Access:** The most
* writeable while game content is read-only.
*
* 3. **When to Access:** The most
* common portability issue with filesystem access is _timing_ - you cannot
* always assume that the storage device is always accessible all of the time,
* nor can you assume that there are no limits to how long you have access to
@@ -87,10 +90,13 @@
*
* 1. **What to Access:** This code accesses a global filesystem; game data
* and saves are all presumed to be in the current working directory (which
* may or may not be the game's installation folder!). 2. **How to Access:**
* may or may not be the game's installation folder!).
*
* 2. **How to Access:**
* This code assumes that content paths are writeable, and that save data is
* also writeable despite being in the same location as the game data. 3.
* **When to Access:** This code assumes that they can be called at any time,
* also writeable despite being in the same location as the game data.
*
* 3. **When to Access:** This code assumes that they can be called at any time,
* since the filesystem is always accessible and has no limits on how long the
* filesystem is being accessed.
*
@@ -192,9 +198,12 @@
* Note the improvements that SDL_Storage makes:
*
* 1. **What to Access:** This code explicitly reads from a title or user
* storage device based on the context of the function. 2. **How to Access:**
* This code explicitly uses either a read or write function based on the
* context of the function. 3. **When to Access:** This code explicitly opens
* storage device based on the context of the function.
*
* 2. **How to Access:** This code explicitly uses either a read or write function based on the
* context of the function.
*
* 3. **When to Access:** This code explicitly opens
* the device when it needs to, and closes it when it is finished working with
* the filesystem.
*