mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-10-17 23:31:45 +00:00
Use SDL_bool instead an int return code in the SDL API
Most SDL functions used to indicate success or failure using an int return code. These functions have been changed to return SDL_bool. Here is a coccinelle patch to change code that previously compared the return value to 0 and changes it to a boolean test: @ bool_return_type @ identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAlternateImage|SDL_AddVulkanRenderSemaphores|SDL_BindAudioStream|SDL_BindAudioStreams|SDL_BlitSurface|SDL_BlitSurface9Grid|SDL_BlitSurfaceScaled|SDL_BlitSurfaceTiled|SDL_BlitSurfaceTiledWithScale|SDL_BlitSurfaceUnchecked|SDL_BlitSurfaceUncheckedScaled|SDL_CaptureMouse|SDL_ClearAudioStream|SDL_ClearClipboardData|SDL_ClearComposition|SDL_ClearError|SDL_ClearProperty|SDL_ClearSurface|SDL_CloseIO|SDL_CloseStorage|SDL_ConvertAudioSamples|SDL_ConvertEventToRenderCoordinates|SDL_ConvertPixels|SDL_ConvertPixelsAndColorspace|SDL_CopyFile|SDL_CopyProperties|SDL_CopyStorageFile|SDL_CreateDirectory|SDL_CreateStorageDirectory|SDL_CreateWindowAndRenderer|SDL_DateTimeToTime|SDL_DestroyWindowSurface|SDL_DetachVirtualJoystick|SDL_DisableScreenSaver|SDL_EnableScreenSaver|SDL_EnumerateDirectory|SDL_EnumerateProperties|SDL_EnumerateStorageDirectory|SDL_FillSurfaceRect|SDL_FillSurfaceRects|SDL_FlashWindow|SDL_FlipSurface|SDL_FlushAudioStream|SDL_FlushRenderer|SDL_GL_DestroyContext|SDL_GL_GetAttribute|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GetAudioDeviceFormat|SDL_GetAudioStreamFormat|SDL_GetCameraFormat|SDL_GetClosestFullscreenDisplayMode|SDL_GetCurrentRenderOutputSize|SDL_GetCurrentTime|SDL_GetDXGIOutputInfo|SDL_GetDateTimeLocalePreferences|SDL_GetDisplayBounds|SDL_GetDisplayUsableBounds|SDL_GetGDKDefaultUser|SDL_GetGDKTaskQueue|SDL_GetGamepadSensorData|SDL_GetGamepadTouchpadFinger|SDL_GetHapticEffectStatus|SDL_GetJoystickBall|SDL_GetMasksForPixelFormat|SDL_GetPathInfo|SDL_GetRectUnion|SDL_GetRectUnionFloat|SDL_GetRenderClipRect|SDL_GetRenderColorScale|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDrawColorFloat|SDL_GetRenderLogicalPresentation|SDL_GetRenderLogicalPresentationRect|SDL_GetRenderOutputSize|SDL_GetRenderSafeArea|SDL_GetRenderScale|SDL_GetRenderVSync|SDL_GetRenderViewport|SDL_GetSensorData|SDL_GetStorageFileSize|SDL_GetStoragePathInfo|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceClipRect|SDL_GetSurfaceColorKey|SDL_GetSurfaceColorMod|SDL_GetTextInputArea|SDL_GetTextureAlphaMod|SDL_GetTextureAlphaModFloat|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetTextureColorModFloat|SDL_GetTextureScaleMode|SDL_GetTextureSize|SDL_GetWindowAspectRatio|SDL_GetWindowBordersSize|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPosition|SDL_GetWindowRelativeMouseMode|SDL_GetWindowSafeArea|SDL_GetWindowSize|SDL_GetWindowSizeInPixels|SDL_GetWindowSurfaceVSync|SDL_HideCursor|SDL_HideWindow|SDL_Init|SDL_InitHapticRumble|SDL_InitSubSystem|SDL_LoadWAV|SDL_LoadWAV_IO|SDL_LockAudioStream|SDL_LockProperties|SDL_LockSurface|SDL_LockTexture|SDL_LockTextureToSurface|SDL_MaximizeWindow|SDL_MinimizeWindow|SDL_MixAudio|SDL_OpenURL|SDL_OutOfMemory|SDL_PauseAudioDevice|SDL_PauseAudioStreamDevice|SDL_PauseHaptic|SDL_PlayHapticRumble|SDL_PremultiplyAlpha|SDL_PremultiplySurfaceAlpha|SDL_PushEvent|SDL_PutAudioStreamData|SDL_RaiseWindow|SDL_ReadStorageFile|SDL_ReadSurfacePixel|SDL_ReadSurfacePixelFloat|SDL_RegisterApp|SDL_ReloadGamepadMappings|SDL_RemovePath|SDL_RemoveStoragePath|SDL_RemoveTimer|SDL_RenamePath|SDL_RenameStoragePath|SDL_RenderClear|SDL_RenderCoordinatesFromWindow|SDL_RenderCoordinatesToWindow|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGeometry|SDL_RenderGeometryRaw|SDL_RenderLine|SDL_RenderLines|SDL_RenderPoint|SDL_RenderPoints|SDL_RenderPresent|SDL_RenderRect|SDL_RenderRects|SDL_RenderTexture|SDL_RenderTexture9Grid|SDL_RenderTextureRotated|SDL_RenderTextureTiled|SDL_RequestAndroidPermission|SDL_RestoreWindow|SDL_ResumeAudioDevice|SDL_ResumeAudioStreamDevice|SDL_ResumeHaptic|SDL_RumbleGamepad|SDL_RumbleGamepadTriggers|SDL_RumbleJoystick|SDL_RumbleJoystickTriggers|SDL_RunHapticEffect|SDL_SaveBMP|SDL_SaveBMP_IO|SDL_SendAndroidMessage|SDL_SendGamepadEffect|SDL_SendJoystickEffect|SDL_SendJoystickVirtualSensorData|SDL_SetAppMetadata|SDL_SetAppMetadataProperty|SDL_SetAudioDeviceGain|SDL_SetAudioPostmixCallback|SDL_SetAudioStreamFormat|SDL_SetAudioStreamFrequencyRatio|SDL_SetAudioStreamGain|SDL_SetAudioStreamGetCallback|SDL_SetAudioStreamInputChannelMap|SDL_SetAudioStreamOutputChannelMap|SDL_SetAudioStreamPutCallback|SDL_SetBooleanProperty|SDL_SetClipboardData|SDL_SetClipboardText|SDL_SetCursor|SDL_SetFloatProperty|SDL_SetGamepadLED|SDL_SetGamepadMapping|SDL_SetGamepadPlayerIndex|SDL_SetGamepadSensorEnabled|SDL_SetHapticAutocenter|SDL_SetHapticGain|SDL_SetJoystickLED|SDL_SetJoystickPlayerIndex|SDL_SetJoystickVirtualAxis|SDL_SetJoystickVirtualBall|SDL_SetJoystickVirtualButton|SDL_SetJoystickVirtualHat|SDL_SetJoystickVirtualTouchpad|SDL_SetLinuxThreadPriority|SDL_SetLinuxThreadPriorityAndPolicy|SDL_SetLogPriorityPrefix|SDL_SetMemoryFunctions|SDL_SetNumberProperty|SDL_SetPaletteColors|SDL_SetPointerProperty|SDL_SetPointerPropertyWithCleanup|SDL_SetPrimarySelectionText|SDL_SetRenderClipRect|SDL_SetRenderColorScale|SDL_SetRenderDrawBlendMode|SDL_SetRenderDrawColor|SDL_SetRenderDrawColorFloat|SDL_SetRenderLogicalPresentation|SDL_SetRenderScale|SDL_SetRenderTarget|SDL_SetRenderVSync|SDL_SetRenderViewport|SDL_SetScancodeName|SDL_SetStringProperty|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorKey|SDL_SetSurfaceColorMod|SDL_SetSurfaceColorspace|SDL_SetSurfacePalette|SDL_SetSurfaceRLE|SDL_SetTLS|SDL_SetTextInputArea|SDL_SetTextureAlphaMod|SDL_SetTextureAlphaModFloat|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetTextureColorModFloat|SDL_SetTextureScaleMode|SDL_SetThreadPriority|SDL_SetWindowAlwaysOnTop|SDL_SetWindowAspectRatio|SDL_SetWindowBordered|SDL_SetWindowFocusable|SDL_SetWindowFullscreen|SDL_SetWindowFullscreenMode|SDL_SetWindowHitTest|SDL_SetWindowIcon|SDL_SetWindowKeyboardGrab|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowModalFor|SDL_SetWindowMouseGrab|SDL_SetWindowMouseRect|SDL_SetWindowOpacity|SDL_SetWindowPosition|SDL_SetWindowRelativeMouseMode|SDL_SetWindowResizable|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowSurfaceVSync|SDL_SetWindowTitle|SDL_SetiOSAnimationCallback|SDL_ShowAndroidToast|SDL_ShowCursor|SDL_ShowMessageBox|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_ShowWindowSystemMenu|SDL_StartTextInput|SDL_StartTextInputWithProperties|SDL_StopHapticEffect|SDL_StopHapticEffects|SDL_StopHapticRumble|SDL_StopTextInput|SDL_SyncWindow|SDL_TimeToDateTime|SDL_TryLockMutex|SDL_TryLockRWLockForReading|SDL_TryLockRWLockForWriting|SDL_TryWaitSemaphore|SDL_UnlockAudioStream|SDL_UpdateHapticEffect|SDL_UpdateNVTexture|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_Vulkan_CreateSurface|SDL_Vulkan_LoadLibrary|SDL_WaitConditionTimeout|SDL_WaitSemaphoreTimeout|SDL_WarpMouseGlobal|SDL_WriteStorageFile|SDL_WriteSurfacePixel|SDL_WriteSurfacePixelFloat)$"; @@ ( func( ... ) - == 0 | - func( + !func( ... ) - < 0 | - func( + !func( ... ) - != 0 | - func( + !func( ... ) - == -1 )
This commit is contained in:
@@ -29,16 +29,16 @@
|
||||
SDL_Semaphore *SDL_CreateSemaphore(Uint32 initial_value)
|
||||
{
|
||||
SDL_SetError("SDL not built with thread support");
|
||||
return (SDL_Semaphore *)0;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void SDL_DestroySemaphore(SDL_Semaphore *sem)
|
||||
{
|
||||
}
|
||||
|
||||
int SDL_WaitSemaphoreTimeoutNS(SDL_Semaphore *sem, Sint64 timeoutNS)
|
||||
SDL_bool SDL_WaitSemaphoreTimeoutNS(SDL_Semaphore *sem, Sint64 timeoutNS)
|
||||
{
|
||||
return SDL_SetError("SDL not built with thread support");
|
||||
return true;
|
||||
}
|
||||
|
||||
Uint32 SDL_GetSemaphoreValue(SDL_Semaphore *sem)
|
||||
@@ -46,9 +46,9 @@ Uint32 SDL_GetSemaphoreValue(SDL_Semaphore *sem)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_SignalSemaphore(SDL_Semaphore *sem)
|
||||
void SDL_SignalSemaphore(SDL_Semaphore *sem)
|
||||
{
|
||||
return SDL_SetError("SDL not built with thread support");
|
||||
return;
|
||||
}
|
||||
|
||||
#else
|
||||
@@ -103,41 +103,54 @@ void SDL_DestroySemaphore(SDL_Semaphore *sem)
|
||||
}
|
||||
}
|
||||
|
||||
int SDL_WaitSemaphoreTimeoutNS(SDL_Semaphore *sem, Sint64 timeoutNS)
|
||||
SDL_bool SDL_WaitSemaphoreTimeoutNS(SDL_Semaphore *sem, Sint64 timeoutNS)
|
||||
{
|
||||
int retval;
|
||||
bool result = false;
|
||||
|
||||
if (!sem) {
|
||||
return SDL_InvalidParamError("sem");
|
||||
return true;
|
||||
}
|
||||
|
||||
// A timeout of 0 is an easy case
|
||||
if (timeoutNS == 0) {
|
||||
retval = SDL_MUTEX_TIMEDOUT;
|
||||
SDL_LockMutex(sem->count_lock);
|
||||
if (sem->count > 0) {
|
||||
--sem->count;
|
||||
retval = 0;
|
||||
result = true;
|
||||
}
|
||||
SDL_UnlockMutex(sem->count_lock);
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
SDL_LockMutex(sem->count_lock);
|
||||
++sem->waiters_count;
|
||||
retval = 0;
|
||||
while ((sem->count == 0) && (retval != SDL_MUTEX_TIMEDOUT)) {
|
||||
retval = SDL_WaitConditionTimeoutNS(sem->count_nonzero,
|
||||
sem->count_lock, timeoutNS);
|
||||
}
|
||||
--sem->waiters_count;
|
||||
if (retval == 0) {
|
||||
} else if (timeoutNS < 0) {
|
||||
SDL_LockMutex(sem->count_lock);
|
||||
++sem->waiters_count;
|
||||
while (sem->count == 0) {
|
||||
SDL_WaitConditionTimeoutNS(sem->count_nonzero, sem->count_lock, -1);
|
||||
}
|
||||
--sem->waiters_count;
|
||||
--sem->count;
|
||||
}
|
||||
SDL_UnlockMutex(sem->count_lock);
|
||||
result = true;
|
||||
SDL_UnlockMutex(sem->count_lock);
|
||||
} else {
|
||||
Uint64 stop_time = SDL_GetTicksNS() + timeoutNS;
|
||||
|
||||
return retval;
|
||||
SDL_LockMutex(sem->count_lock);
|
||||
++sem->waiters_count;
|
||||
while (sem->count == 0) {
|
||||
Sint64 waitNS = (Sint64)(stop_time - SDL_GetTicksNS());
|
||||
if (waitNS > 0) {
|
||||
SDL_WaitConditionTimeoutNS(sem->count_nonzero, sem->count_lock, waitNS);
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
--sem->waiters_count;
|
||||
|
||||
if (sem->count > 0) {
|
||||
--sem->count;
|
||||
result = true;
|
||||
}
|
||||
SDL_UnlockMutex(sem->count_lock);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
Uint32 SDL_GetSemaphoreValue(SDL_Semaphore *sem)
|
||||
@@ -153,10 +166,10 @@ Uint32 SDL_GetSemaphoreValue(SDL_Semaphore *sem)
|
||||
return value;
|
||||
}
|
||||
|
||||
int SDL_SignalSemaphore(SDL_Semaphore *sem)
|
||||
void SDL_SignalSemaphore(SDL_Semaphore *sem)
|
||||
{
|
||||
if (!sem) {
|
||||
return SDL_InvalidParamError("sem");
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_LockMutex(sem->count_lock);
|
||||
@@ -165,8 +178,6 @@ int SDL_SignalSemaphore(SDL_Semaphore *sem)
|
||||
}
|
||||
++sem->count;
|
||||
SDL_UnlockMutex(sem->count_lock);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif // SDL_THREADS_DISABLED
|
||||
|
Reference in New Issue
Block a user