Use SDL_bool instead an int return code in the SDL API

Most SDL functions used to indicate success or failure using an int return code. These functions have been changed to return SDL_bool.

Here is a coccinelle patch to change code that previously compared the return value to 0 and changes it to a boolean test:
@ bool_return_type  @
identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAlternateImage|SDL_AddVulkanRenderSemaphores|SDL_BindAudioStream|SDL_BindAudioStreams|SDL_BlitSurface|SDL_BlitSurface9Grid|SDL_BlitSurfaceScaled|SDL_BlitSurfaceTiled|SDL_BlitSurfaceTiledWithScale|SDL_BlitSurfaceUnchecked|SDL_BlitSurfaceUncheckedScaled|SDL_CaptureMouse|SDL_ClearAudioStream|SDL_ClearClipboardData|SDL_ClearComposition|SDL_ClearError|SDL_ClearProperty|SDL_ClearSurface|SDL_CloseIO|SDL_CloseStorage|SDL_ConvertAudioSamples|SDL_ConvertEventToRenderCoordinates|SDL_ConvertPixels|SDL_ConvertPixelsAndColorspace|SDL_CopyFile|SDL_CopyProperties|SDL_CopyStorageFile|SDL_CreateDirectory|SDL_CreateStorageDirectory|SDL_CreateWindowAndRenderer|SDL_DateTimeToTime|SDL_DestroyWindowSurface|SDL_DetachVirtualJoystick|SDL_DisableScreenSaver|SDL_EnableScreenSaver|SDL_EnumerateDirectory|SDL_EnumerateProperties|SDL_EnumerateStorageDirectory|SDL_FillSurfaceRect|SDL_FillSurfaceRects|SDL_FlashWindow|SDL_FlipSurface|SDL_FlushAudioStream|SDL_FlushRenderer|SDL_GL_DestroyContext|SDL_GL_GetAttribute|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GetAudioDeviceFormat|SDL_GetAudioStreamFormat|SDL_GetCameraFormat|SDL_GetClosestFullscreenDisplayMode|SDL_GetCurrentRenderOutputSize|SDL_GetCurrentTime|SDL_GetDXGIOutputInfo|SDL_GetDateTimeLocalePreferences|SDL_GetDisplayBounds|SDL_GetDisplayUsableBounds|SDL_GetGDKDefaultUser|SDL_GetGDKTaskQueue|SDL_GetGamepadSensorData|SDL_GetGamepadTouchpadFinger|SDL_GetHapticEffectStatus|SDL_GetJoystickBall|SDL_GetMasksForPixelFormat|SDL_GetPathInfo|SDL_GetRectUnion|SDL_GetRectUnionFloat|SDL_GetRenderClipRect|SDL_GetRenderColorScale|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDrawColorFloat|SDL_GetRenderLogicalPresentation|SDL_GetRenderLogicalPresentationRect|SDL_GetRenderOutputSize|SDL_GetRenderSafeArea|SDL_GetRenderScale|SDL_GetRenderVSync|SDL_GetRenderViewport|SDL_GetSensorData|SDL_GetStorageFileSize|SDL_GetStoragePathInfo|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceClipRect|SDL_GetSurfaceColorKey|SDL_GetSurfaceColorMod|SDL_GetTextInputArea|SDL_GetTextureAlphaMod|SDL_GetTextureAlphaModFloat|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetTextureColorModFloat|SDL_GetTextureScaleMode|SDL_GetTextureSize|SDL_GetWindowAspectRatio|SDL_GetWindowBordersSize|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPosition|SDL_GetWindowRelativeMouseMode|SDL_GetWindowSafeArea|SDL_GetWindowSize|SDL_GetWindowSizeInPixels|SDL_GetWindowSurfaceVSync|SDL_HideCursor|SDL_HideWindow|SDL_Init|SDL_InitHapticRumble|SDL_InitSubSystem|SDL_LoadWAV|SDL_LoadWAV_IO|SDL_LockAudioStream|SDL_LockProperties|SDL_LockSurface|SDL_LockTexture|SDL_LockTextureToSurface|SDL_MaximizeWindow|SDL_MinimizeWindow|SDL_MixAudio|SDL_OpenURL|SDL_OutOfMemory|SDL_PauseAudioDevice|SDL_PauseAudioStreamDevice|SDL_PauseHaptic|SDL_PlayHapticRumble|SDL_PremultiplyAlpha|SDL_PremultiplySurfaceAlpha|SDL_PushEvent|SDL_PutAudioStreamData|SDL_RaiseWindow|SDL_ReadStorageFile|SDL_ReadSurfacePixel|SDL_ReadSurfacePixelFloat|SDL_RegisterApp|SDL_ReloadGamepadMappings|SDL_RemovePath|SDL_RemoveStoragePath|SDL_RemoveTimer|SDL_RenamePath|SDL_RenameStoragePath|SDL_RenderClear|SDL_RenderCoordinatesFromWindow|SDL_RenderCoordinatesToWindow|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGeometry|SDL_RenderGeometryRaw|SDL_RenderLine|SDL_RenderLines|SDL_RenderPoint|SDL_RenderPoints|SDL_RenderPresent|SDL_RenderRect|SDL_RenderRects|SDL_RenderTexture|SDL_RenderTexture9Grid|SDL_RenderTextureRotated|SDL_RenderTextureTiled|SDL_RequestAndroidPermission|SDL_RestoreWindow|SDL_ResumeAudioDevice|SDL_ResumeAudioStreamDevice|SDL_ResumeHaptic|SDL_RumbleGamepad|SDL_RumbleGamepadTriggers|SDL_RumbleJoystick|SDL_RumbleJoystickTriggers|SDL_RunHapticEffect|SDL_SaveBMP|SDL_SaveBMP_IO|SDL_SendAndroidMessage|SDL_SendGamepadEffect|SDL_SendJoystickEffect|SDL_SendJoystickVirtualSensorData|SDL_SetAppMetadata|SDL_SetAppMetadataProperty|SDL_SetAudioDeviceGain|SDL_SetAudioPostmixCallback|SDL_SetAudioStreamFormat|SDL_SetAudioStreamFrequencyRatio|SDL_SetAudioStreamGain|SDL_SetAudioStreamGetCallback|SDL_SetAudioStreamInputChannelMap|SDL_SetAudioStreamOutputChannelMap|SDL_SetAudioStreamPutCallback|SDL_SetBooleanProperty|SDL_SetClipboardData|SDL_SetClipboardText|SDL_SetCursor|SDL_SetFloatProperty|SDL_SetGamepadLED|SDL_SetGamepadMapping|SDL_SetGamepadPlayerIndex|SDL_SetGamepadSensorEnabled|SDL_SetHapticAutocenter|SDL_SetHapticGain|SDL_SetJoystickLED|SDL_SetJoystickPlayerIndex|SDL_SetJoystickVirtualAxis|SDL_SetJoystickVirtualBall|SDL_SetJoystickVirtualButton|SDL_SetJoystickVirtualHat|SDL_SetJoystickVirtualTouchpad|SDL_SetLinuxThreadPriority|SDL_SetLinuxThreadPriorityAndPolicy|SDL_SetLogPriorityPrefix|SDL_SetMemoryFunctions|SDL_SetNumberProperty|SDL_SetPaletteColors|SDL_SetPointerProperty|SDL_SetPointerPropertyWithCleanup|SDL_SetPrimarySelectionText|SDL_SetRenderClipRect|SDL_SetRenderColorScale|SDL_SetRenderDrawBlendMode|SDL_SetRenderDrawColor|SDL_SetRenderDrawColorFloat|SDL_SetRenderLogicalPresentation|SDL_SetRenderScale|SDL_SetRenderTarget|SDL_SetRenderVSync|SDL_SetRenderViewport|SDL_SetScancodeName|SDL_SetStringProperty|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorKey|SDL_SetSurfaceColorMod|SDL_SetSurfaceColorspace|SDL_SetSurfacePalette|SDL_SetSurfaceRLE|SDL_SetTLS|SDL_SetTextInputArea|SDL_SetTextureAlphaMod|SDL_SetTextureAlphaModFloat|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetTextureColorModFloat|SDL_SetTextureScaleMode|SDL_SetThreadPriority|SDL_SetWindowAlwaysOnTop|SDL_SetWindowAspectRatio|SDL_SetWindowBordered|SDL_SetWindowFocusable|SDL_SetWindowFullscreen|SDL_SetWindowFullscreenMode|SDL_SetWindowHitTest|SDL_SetWindowIcon|SDL_SetWindowKeyboardGrab|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowModalFor|SDL_SetWindowMouseGrab|SDL_SetWindowMouseRect|SDL_SetWindowOpacity|SDL_SetWindowPosition|SDL_SetWindowRelativeMouseMode|SDL_SetWindowResizable|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowSurfaceVSync|SDL_SetWindowTitle|SDL_SetiOSAnimationCallback|SDL_ShowAndroidToast|SDL_ShowCursor|SDL_ShowMessageBox|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_ShowWindowSystemMenu|SDL_StartTextInput|SDL_StartTextInputWithProperties|SDL_StopHapticEffect|SDL_StopHapticEffects|SDL_StopHapticRumble|SDL_StopTextInput|SDL_SyncWindow|SDL_TimeToDateTime|SDL_TryLockMutex|SDL_TryLockRWLockForReading|SDL_TryLockRWLockForWriting|SDL_TryWaitSemaphore|SDL_UnlockAudioStream|SDL_UpdateHapticEffect|SDL_UpdateNVTexture|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_Vulkan_CreateSurface|SDL_Vulkan_LoadLibrary|SDL_WaitConditionTimeout|SDL_WaitSemaphoreTimeout|SDL_WarpMouseGlobal|SDL_WriteStorageFile|SDL_WriteSurfacePixel|SDL_WriteSurfacePixelFloat)$";
@@
(
  func(
  ...
  )
- == 0
|
- func(
+ !func(
  ...
  )
- < 0
|
- func(
+ !func(
  ...
  )
- != 0
|
- func(
+ !func(
  ...
  )
- == -1
)
This commit is contained in:
Sam Lantinga
2024-08-22 17:33:49 -07:00
parent d9a5ed75b9
commit 9ff3446f03
726 changed files with 11062 additions and 11472 deletions

View File

@@ -59,8 +59,8 @@ typedef SDL_RWLock *(*pfnSDL_CreateRWLock)(void);
typedef void (*pfnSDL_DestroyRWLock)(SDL_RWLock *);
typedef void (*pfnSDL_LockRWLockForReading)(SDL_RWLock *);
typedef void (*pfnSDL_LockRWLockForWriting)(SDL_RWLock *);
typedef int (*pfnSDL_TryLockRWLockForReading)(SDL_RWLock *);
typedef int (*pfnSDL_TryLockRWLockForWriting)(SDL_RWLock *);
typedef bool (*pfnSDL_TryLockRWLockForReading)(SDL_RWLock *);
typedef bool (*pfnSDL_TryLockRWLockForWriting)(SDL_RWLock *);
typedef void (*pfnSDL_UnlockRWLock)(SDL_RWLock *);
typedef struct SDL_rwlock_impl_t
@@ -97,59 +97,48 @@ static SDL_RWLock *SDL_CreateRWLock_srw(void)
static void SDL_DestroyRWLock_srw(SDL_RWLock *_rwlock)
{
SDL_rwlock_srw *rwlock = (SDL_rwlock_srw *) _rwlock;
if (rwlock) {
// There are no kernel allocated resources
SDL_free(rwlock);
}
// There are no kernel allocated resources
SDL_free(rwlock);
}
static void SDL_LockRWLockForReading_srw(SDL_RWLock *_rwlock) SDL_NO_THREAD_SAFETY_ANALYSIS // clang doesn't know about NULL mutexes
{
SDL_rwlock_srw *rwlock = (SDL_rwlock_srw *) _rwlock;
if (rwlock != NULL) {
pAcquireSRWLockShared(&rwlock->srw);
}
pAcquireSRWLockShared(&rwlock->srw);
}
static void SDL_LockRWLockForWriting_srw(SDL_RWLock *_rwlock) SDL_NO_THREAD_SAFETY_ANALYSIS // clang doesn't know about NULL mutexes
{
SDL_rwlock_srw *rwlock = (SDL_rwlock_srw *) _rwlock;
if (rwlock != NULL) {
pAcquireSRWLockExclusive(&rwlock->srw);
pAcquireSRWLockExclusive(&rwlock->srw);
rwlock->write_owner = SDL_GetCurrentThreadID();
}
static bool SDL_TryLockRWLockForReading_srw(SDL_RWLock *_rwlock)
{
SDL_rwlock_srw *rwlock = (SDL_rwlock_srw *) _rwlock;
return pTryAcquireSRWLockShared(&rwlock->srw);
}
static bool SDL_TryLockRWLockForWriting_srw(SDL_RWLock *_rwlock)
{
SDL_rwlock_srw *rwlock = (SDL_rwlock_srw *) _rwlock;
if (pTryAcquireSRWLockExclusive(&rwlock->srw)) {
rwlock->write_owner = SDL_GetCurrentThreadID();
return true;
} else {
return false;
}
}
static int SDL_TryLockRWLockForReading_srw(SDL_RWLock *_rwlock)
{
SDL_rwlock_srw *rwlock = (SDL_rwlock_srw *) _rwlock;
int retval = 0;
if (rwlock) {
retval = pTryAcquireSRWLockShared(&rwlock->srw) ? 0 : SDL_RWLOCK_TIMEDOUT;
}
return retval;
}
static int SDL_TryLockRWLockForWriting_srw(SDL_RWLock *_rwlock)
{
SDL_rwlock_srw *rwlock = (SDL_rwlock_srw *) _rwlock;
int retval = 0;
if (rwlock) {
retval = pTryAcquireSRWLockExclusive(&rwlock->srw) ? 0 : SDL_RWLOCK_TIMEDOUT;
}
return retval;
}
static void SDL_UnlockRWLock_srw(SDL_RWLock *_rwlock) SDL_NO_THREAD_SAFETY_ANALYSIS // clang doesn't know about NULL mutexes
{
SDL_rwlock_srw *rwlock = (SDL_rwlock_srw *) _rwlock;
if (rwlock != NULL) {
if (rwlock->write_owner == SDL_GetCurrentThreadID()) {
rwlock->write_owner = 0;
pReleaseSRWLockExclusive(&rwlock->srw);
} else {
pReleaseSRWLockShared(&rwlock->srw);
}
if (rwlock->write_owner == SDL_GetCurrentThreadID()) {
rwlock->write_owner = 0;
pReleaseSRWLockExclusive(&rwlock->srw);
} else {
pReleaseSRWLockShared(&rwlock->srw);
}
}
@@ -224,31 +213,39 @@ void SDL_DestroyRWLock(SDL_RWLock *rwlock)
void SDL_LockRWLockForReading(SDL_RWLock *rwlock) SDL_NO_THREAD_SAFETY_ANALYSIS // clang doesn't know about NULL mutexes
{
if (rwlock != NULL) {
if (rwlock) {
SDL_rwlock_impl_active.LockForReading(rwlock);
}
}
void SDL_LockRWLockForWriting(SDL_RWLock *rwlock) SDL_NO_THREAD_SAFETY_ANALYSIS // clang doesn't know about NULL mutexes
{
if (rwlock != NULL) {
if (rwlock) {
SDL_rwlock_impl_active.LockForWriting(rwlock);
}
}
int SDL_TryLockRWLockForReading(SDL_RWLock *rwlock)
SDL_bool SDL_TryLockRWLockForReading(SDL_RWLock *rwlock)
{
return rwlock ? SDL_rwlock_impl_active.TryLockForReading(rwlock) : 0;
bool result = true;
if (rwlock) {
result = SDL_rwlock_impl_active.TryLockForReading(rwlock);
}
return result;
}
int SDL_TryLockRWLockForWriting(SDL_RWLock *rwlock)
SDL_bool SDL_TryLockRWLockForWriting(SDL_RWLock *rwlock)
{
return rwlock ? SDL_rwlock_impl_active.TryLockForWriting(rwlock) : 0;
bool result = true;
if (rwlock) {
result = SDL_rwlock_impl_active.TryLockForWriting(rwlock);
}
return result;
}
void SDL_UnlockRWLock(SDL_RWLock *rwlock) SDL_NO_THREAD_SAFETY_ANALYSIS // clang doesn't know about NULL mutexes
{
if (rwlock != NULL) {
if (rwlock) {
SDL_rwlock_impl_active.Unlock(rwlock);
}
}