The Vulkan renderer doesn't actually support RGB texture formats

Fixes https://github.com/libsdl-org/SDL/issues/10400
This commit is contained in:
Sam Lantinga
2025-01-20 13:09:49 -08:00
parent 9b454a762c
commit a036aeda3b

View File

@@ -399,7 +399,7 @@ static SDL_PixelFormat VULKAN_VkFormatToSDLPixelFormat(VkFormat vkFormat)
case VK_FORMAT_B8G8R8A8_UNORM:
return SDL_PIXELFORMAT_ARGB8888;
case VK_FORMAT_A2R10G10B10_UNORM_PACK32:
return SDL_PIXELFORMAT_XBGR2101010;
return SDL_PIXELFORMAT_ABGR2101010;
case VK_FORMAT_R16G16B16A16_SFLOAT:
return SDL_PIXELFORMAT_RGBA64_FLOAT;
default:
@@ -445,10 +445,9 @@ static VkFormat SDLPixelFormatToVkTextureFormat(Uint32 format, Uint32 output_col
switch (format) {
case SDL_PIXELFORMAT_RGBA64_FLOAT:
return VK_FORMAT_R16G16B16A16_SFLOAT;
case SDL_PIXELFORMAT_XBGR2101010:
case SDL_PIXELFORMAT_ABGR2101010:
return VK_FORMAT_A2B10G10R10_UNORM_PACK32;
case SDL_PIXELFORMAT_ARGB8888:
case SDL_PIXELFORMAT_XRGB8888:
if (output_colorspace == SDL_COLORSPACE_SRGB_LINEAR) {
return VK_FORMAT_B8G8R8A8_SRGB;
}
@@ -4304,8 +4303,7 @@ static bool VULKAN_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SD
renderer->name = VULKAN_RenderDriver.name;
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB8888);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XRGB8888);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XBGR2101010);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR2101010);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBA64_FLOAT);
SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, 16384);