Renamed SDL_GetGamepadNumTouchpads and SDL_GetGamepadNumTouchpadFingers to match the new convention

This commit is contained in:
Sam Lantinga
2023-01-24 13:47:30 -08:00
parent fcf5b99068
commit a06a593aa6
7 changed files with 16 additions and 16 deletions

View File

@@ -199,8 +199,8 @@ SDL3_0.0.0 {
SDL_GetGamepadMappingForGUID;
SDL_GetGamepadMappingForIndex;
SDL_GetGamepadName;
SDL_GetGamepadNumTouchpadFingers;
SDL_GetGamepadNumTouchpads;
SDL_GetNumGamepadTouchpadFingers;
SDL_GetNumGamepadTouchpads;
SDL_GetGamepadPath;
SDL_GetGamepadPlayerIndex;
SDL_GetGamepadProduct;

View File

@@ -224,8 +224,8 @@
#define SDL_GetGamepadMappingForGUID SDL_GetGamepadMappingForGUID_REAL
#define SDL_GetGamepadMappingForIndex SDL_GetGamepadMappingForIndex_REAL
#define SDL_GetGamepadName SDL_GetGamepadName_REAL
#define SDL_GetGamepadNumTouchpadFingers SDL_GetGamepadNumTouchpadFingers_REAL
#define SDL_GetGamepadNumTouchpads SDL_GetGamepadNumTouchpads_REAL
#define SDL_GetNumGamepadTouchpadFingers SDL_GetGamepadNumTouchpadFingers_REAL
#define SDL_GetNumGamepadTouchpads SDL_GetGamepadNumTouchpads_REAL
#define SDL_GetGamepadPath SDL_GetGamepadPath_REAL
#define SDL_GetGamepadPlayerIndex SDL_GetGamepadPlayerIndex_REAL
#define SDL_GetGamepadProduct SDL_GetGamepadProduct_REAL

View File

@@ -298,8 +298,8 @@ SDL_DYNAPI_PROC(char*,SDL_GetGamepadMapping,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForGUID,(SDL_JoystickGUID a),(a),return)
SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForIndex,(int a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadName,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetGamepadNumTouchpadFingers,(SDL_Gamepad *a, int b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_GetGamepadNumTouchpads,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetNumGamepadTouchpadFingers,(SDL_Gamepad *a, int b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_GetNumGamepadTouchpads,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPath,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndex,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProduct,(SDL_Gamepad *a),(a),return)