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Replaced SDL_GetRendererInfo() with SDL_GetRendererName()
The texture formats are available via the SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER property Fixes https://github.com/libsdl-org/SDL/issues/9851
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@@ -402,7 +402,7 @@ SDL3_0.0.0 {
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SDL_GetRenderWindow;
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SDL_GetRenderer;
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SDL_GetRendererFromTexture;
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SDL_GetRendererInfo;
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SDL_GetRendererName;
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SDL_GetRendererProperties;
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SDL_GetRevision;
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SDL_GetSIMDAlignment;
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