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Replaced SDL_GetRendererInfo() with SDL_GetRendererName()
The texture formats are available via the SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER property Fixes https://github.com/libsdl-org/SDL/issues/9851
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@@ -214,7 +214,9 @@ struct SDL_Renderer
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int (*AddVulkanRenderSemaphores)(SDL_Renderer *renderer, Uint32 wait_stage_mask, Sint64 wait_semaphore, Sint64 signal_semaphore);
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/* The current renderer info */
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SDL_RendererInfo info;
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const char *name;
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SDL_PixelFormatEnum *texture_formats;
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int num_texture_formats;
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SDL_bool software;
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/* The window associated with the renderer */
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