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Replaced SDL_GetRendererInfo() with SDL_GetRendererName()
The texture formats are available via the SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER property Fixes https://github.com/libsdl-org/SDL/issues/9851
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@@ -2820,7 +2820,7 @@ static int D3D11_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_
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renderer->driverdata = data;
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D3D11_InvalidateCachedState(renderer);
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renderer->info.name = D3D11_RenderDriver.name;
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renderer->name = D3D11_RenderDriver.name;
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB8888);
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XRGB8888);
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XBGR2101010);
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