Replaced SDL_GetRendererInfo() with SDL_GetRendererName()

The texture formats are available via the SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER property

Fixes https://github.com/libsdl-org/SDL/issues/9851
This commit is contained in:
Sam Lantinga
2024-06-03 19:26:43 -07:00
parent ca28bcb3b8
commit a0d1445ccb
23 changed files with 106 additions and 116 deletions

View File

@@ -2820,7 +2820,7 @@ static int D3D11_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_
renderer->driverdata = data;
D3D11_InvalidateCachedState(renderer);
renderer->info.name = D3D11_RenderDriver.name;
renderer->name = D3D11_RenderDriver.name;
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB8888);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XRGB8888);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XBGR2101010);