Removed keymaps from the API

This is unnecessary complication for applications. We can always add it again later if we find that it's really useful.
This commit is contained in:
Sam Lantinga
2024-08-05 18:04:17 -07:00
parent 1966472f73
commit a13c993e40
11 changed files with 70 additions and 220 deletions

View File

@@ -199,7 +199,6 @@ SDL3_0.0.0 {
SDL_GetCurrentCameraDriver;
SDL_GetCurrentDisplayMode;
SDL_GetCurrentDisplayOrientation;
SDL_GetCurrentKeymap;
SDL_GetCurrentRenderOutputSize;
SDL_GetCurrentThreadID;
SDL_GetCurrentTime;
@@ -328,8 +327,6 @@ SDL3_0.0.0 {
SDL_GetKeyboardNameForID;
SDL_GetKeyboardState;
SDL_GetKeyboards;
SDL_GetKeymapKeycode;
SDL_GetKeymapScancode;
SDL_GetLogOutputFunction;
SDL_GetLogPriority;
SDL_GetMasksForPixelFormat;
@@ -644,7 +641,6 @@ SDL3_0.0.0 {
SDL_RegisterApp;
SDL_RegisterEvents;
SDL_ReleaseCameraFrame;
SDL_ReleaseKeymap;
SDL_ReloadGamepadMappings;
SDL_RemovePath;
SDL_RemoveStoragePath;

View File

@@ -224,7 +224,6 @@
#define SDL_GetCurrentCameraDriver SDL_GetCurrentCameraDriver_REAL
#define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_REAL
#define SDL_GetCurrentDisplayOrientation SDL_GetCurrentDisplayOrientation_REAL
#define SDL_GetCurrentKeymap SDL_GetCurrentKeymap_REAL
#define SDL_GetCurrentRenderOutputSize SDL_GetCurrentRenderOutputSize_REAL
#define SDL_GetCurrentThreadID SDL_GetCurrentThreadID_REAL
#define SDL_GetCurrentTime SDL_GetCurrentTime_REAL
@@ -353,8 +352,6 @@
#define SDL_GetKeyboardNameForID SDL_GetKeyboardNameForID_REAL
#define SDL_GetKeyboardState SDL_GetKeyboardState_REAL
#define SDL_GetKeyboards SDL_GetKeyboards_REAL
#define SDL_GetKeymapKeycode SDL_GetKeymapKeycode_REAL
#define SDL_GetKeymapScancode SDL_GetKeymapScancode_REAL
#define SDL_GetLogOutputFunction SDL_GetLogOutputFunction_REAL
#define SDL_GetLogPriority SDL_GetLogPriority_REAL
#define SDL_GetMasksForPixelFormat SDL_GetMasksForPixelFormat_REAL
@@ -669,7 +666,6 @@
#define SDL_RegisterApp SDL_RegisterApp_REAL
#define SDL_RegisterEvents SDL_RegisterEvents_REAL
#define SDL_ReleaseCameraFrame SDL_ReleaseCameraFrame_REAL
#define SDL_ReleaseKeymap SDL_ReleaseKeymap_REAL
#define SDL_ReloadGamepadMappings SDL_ReloadGamepadMappings_REAL
#define SDL_RemovePath SDL_RemovePath_REAL
#define SDL_RemoveStoragePath SDL_RemoveStoragePath_REAL

View File

@@ -244,7 +244,6 @@ SDL_DYNAPI_PROC(const char*,SDL_GetCurrentAudioDriver,(void),(),return)
SDL_DYNAPI_PROC(const char*,SDL_GetCurrentCameraDriver,(void),(),return)
SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetCurrentDisplayMode,(SDL_DisplayID a),(a),return)
SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetCurrentDisplayOrientation,(SDL_DisplayID a),(a),return)
SDL_DYNAPI_PROC(SDL_Keymap*,SDL_GetCurrentKeymap,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_GetCurrentRenderOutputSize,(SDL_Renderer *a, int *b, int *c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_ThreadID,SDL_GetCurrentThreadID,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_GetCurrentTime,(SDL_Time *a),(a),return)
@@ -367,14 +366,12 @@ SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickVendor,(SDL_Joystick *a),(a),return)
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickVendorForID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetJoysticks,(int *a),(a),return)
SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromName,(const char *a, SDL_bool b),(a, b),return)
SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromScancode,(SDL_Scancode a, SDL_Keymod b),(a,b),return)
SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromScancode,(SDL_Scancode a, SDL_Keymod b, SDL_bool c),(a,b,c),return)
SDL_DYNAPI_PROC(const char*,SDL_GetKeyName,(SDL_Keycode a, SDL_bool b),(a,b),return)
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetKeyboardFocus,(void),(),return)
SDL_DYNAPI_PROC(const char*,SDL_GetKeyboardNameForID,(SDL_KeyboardID a),(a),return)
SDL_DYNAPI_PROC(const Uint8*,SDL_GetKeyboardState,(int *a),(a),return)
SDL_DYNAPI_PROC(SDL_KeyboardID*,SDL_GetKeyboards,(int *a),(a),return)
SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeymapKeycode,(SDL_Keymap *a, SDL_Scancode b, SDL_Keymod c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetKeymapScancode,(SDL_Keymap *a, SDL_Keycode b, SDL_Keymod *c),(a,b,c),return)
SDL_DYNAPI_PROC(void,SDL_GetLogOutputFunction,(SDL_LogOutputFunction *a, void **b),(a,b),)
SDL_DYNAPI_PROC(SDL_LogPriority,SDL_GetLogPriority,(int a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetMasksForPixelFormat,(SDL_PixelFormat a, int *b, Uint32 *c, Uint32 *d, Uint32 *e, Uint32 *f),(a,b,c,d,e,f),return)
@@ -680,7 +677,6 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_ReadU8,(SDL_IOStream *a, Uint8 *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_RegisterApp,(const char *a, Uint32 b, void *c),(a,b,c),return)
SDL_DYNAPI_PROC(Uint32,SDL_RegisterEvents,(int a),(a),return)
SDL_DYNAPI_PROC(int,SDL_ReleaseCameraFrame,(SDL_Camera *a, SDL_Surface *b),(a,b),return)
SDL_DYNAPI_PROC(void,SDL_ReleaseKeymap,(SDL_Keymap *a),(a),)
SDL_DYNAPI_PROC(int,SDL_ReloadGamepadMappings,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_RemovePath,(const char *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_RemoveStoragePath,(SDL_Storage *a, const char *b),(a,b),return)

View File

@@ -229,6 +229,8 @@ SDL_Keymap *SDL_GetCurrentKeymap(void)
{
SDL_Keyboard *keyboard = &SDL_keyboard;
SDL_AcquireKeymap(keyboard->keymap);
return keyboard->keymap;
}
@@ -431,33 +433,37 @@ static SDL_Keycode SDL_ConvertNumpadKeycode(SDL_Keycode keycode, SDL_bool numloc
}
}
SDL_Keycode SDL_GetKeyFromScancode(SDL_Scancode scancode, SDL_Keymod modstate)
SDL_Keycode SDL_GetKeyFromScancode(SDL_Scancode scancode, SDL_Keymod modstate, SDL_bool key_event)
{
SDL_Keyboard *keyboard = &SDL_keyboard;
SDL_bool numlock = (modstate & SDL_KMOD_NUM) != 0;
SDL_Keycode keycode;
// We won't be applying any modifiers by default
modstate = SDL_KMOD_NONE;
if (key_event) {
SDL_bool numlock = (modstate & SDL_KMOD_NUM) != 0;
if ((keyboard->keycode_options & KEYCODE_OPTION_LATIN_LETTERS) &&
keyboard->non_latin_letters) {
keycode = SDL_GetKeymapKeycode(NULL, scancode, modstate);
} else {
if ((keyboard->keycode_options & KEYCODE_OPTION_FRENCH_NUMBERS) &&
keyboard->french_numbers &&
(scancode >= SDL_SCANCODE_1 && scancode <= SDL_SCANCODE_0)) {
// Add the shift state to generate a numeric keycode
modstate |= SDL_KMOD_SHIFT;
// We won't be applying any modifiers by default
modstate = SDL_KMOD_NONE;
if ((keyboard->keycode_options & KEYCODE_OPTION_LATIN_LETTERS) &&
keyboard->non_latin_letters) {
keycode = SDL_GetKeymapKeycode(NULL, scancode, modstate);
} else {
if ((keyboard->keycode_options & KEYCODE_OPTION_FRENCH_NUMBERS) &&
keyboard->french_numbers &&
(scancode >= SDL_SCANCODE_1 && scancode <= SDL_SCANCODE_0)) {
// Add the shift state to generate a numeric keycode
modstate |= SDL_KMOD_SHIFT;
}
keycode = SDL_GetKeymapKeycode(keyboard->keymap, scancode, modstate);
}
if (keyboard->keycode_options & KEYCODE_OPTION_HIDE_NUMPAD) {
keycode = SDL_ConvertNumpadKeycode(keycode, numlock);
}
} else {
keycode = SDL_GetKeymapKeycode(keyboard->keymap, scancode, modstate);
}
if (keyboard->keycode_options & KEYCODE_OPTION_HIDE_NUMPAD) {
keycode = SDL_ConvertNumpadKeycode(keycode, numlock);
}
return keycode;
}
@@ -509,7 +515,7 @@ static int SDL_SendKeyboardKeyInternal(Uint64 timestamp, Uint32 flags, SDL_Keybo
/* Update internal keyboard state */
keyboard->keystate[scancode] = state;
keycode = SDL_GetKeyFromScancode(scancode, keyboard->modstate);
keycode = SDL_GetKeyFromScancode(scancode, keyboard->modstate, SDL_TRUE);
} else if (rawcode == 0) {
/* Nothing to do! */

View File

@@ -1114,6 +1114,5 @@ SDL_Keycode SDL_GetKeyFromName(const char *name, SDL_bool uppercase)
return key;
}
/* Get the scancode for this name, and the associated keycode */
return SDL_GetKeyFromScancode(SDL_GetScancodeFromName(name), SDL_KMOD_NONE);
return SDL_GetKeyFromScancode(SDL_GetScancodeFromName(name), SDL_KMOD_NONE, SDL_FALSE);
}

View File

@@ -23,8 +23,9 @@
#ifndef SDL_keymap_c_h_
#define SDL_keymap_c_h_
#include "../SDL_hashtable.h"
typedef struct SDL_Keymap SDL_Keymap;
SDL_Keymap *SDL_GetCurrentKeymap(void);
SDL_Keymap *SDL_CreateKeymap(void);
void SDL_AcquireKeymap(SDL_Keymap *keymap);
void SDL_SetKeymapEntry(SDL_Keymap *keymap, SDL_Scancode scancode, SDL_Keymod modstate, SDL_Keycode keycode);

View File

@@ -1457,7 +1457,7 @@ static void Wayland_ReconcileModifiers(struct SDL_WaylandInput *input)
static void Wayland_HandleModifierKeys(struct SDL_WaylandInput *input, SDL_Scancode scancode, SDL_bool pressed)
{
const SDL_Keycode keycode = SDL_GetKeyFromScancode(scancode, SDL_KMOD_NONE);
const SDL_Keycode keycode = SDL_GetKeyFromScancode(scancode, SDL_KMOD_NONE, SDL_FALSE);
SDL_Keymod mod;
switch (keycode) {
@@ -1536,7 +1536,7 @@ static void keyboard_handle_enter(void *data, struct wl_keyboard *keyboard,
wl_array_for_each (key, keys) {
const SDL_Scancode scancode = Wayland_get_scancode_from_key(input, *key + 8);
const SDL_Keycode keycode = SDL_GetKeyFromScancode(scancode, SDL_KMOD_NONE);
const SDL_Keycode keycode = SDL_GetKeyFromScancode(scancode, SDL_KMOD_NONE, SDL_FALSE);
switch (keycode) {
case SDLK_LSHIFT:

View File

@@ -313,7 +313,7 @@ void X11_ReconcileKeyboardState(SDL_VideoDevice *_this)
if (x11KeyPressed && !sdlKeyPressed) {
/* Only update modifier state for keys that are pressed in another application */
switch (SDL_GetKeyFromScancode(scancode, SDL_KMOD_NONE)) {
switch (SDL_GetKeyFromScancode(scancode, SDL_KMOD_NONE, SDL_FALSE)) {
case SDLK_LCTRL:
case SDLK_RCTRL:
case SDLK_LSHIFT: