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Removed keymaps from the API
This is unnecessary complication for applications. We can always add it again later if we find that it's really useful.
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@@ -199,7 +199,6 @@ SDL3_0.0.0 {
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SDL_GetCurrentCameraDriver;
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SDL_GetCurrentDisplayMode;
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SDL_GetCurrentDisplayOrientation;
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SDL_GetCurrentKeymap;
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SDL_GetCurrentRenderOutputSize;
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SDL_GetCurrentThreadID;
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SDL_GetCurrentTime;
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@@ -328,8 +327,6 @@ SDL3_0.0.0 {
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SDL_GetKeyboardNameForID;
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SDL_GetKeyboardState;
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SDL_GetKeyboards;
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SDL_GetKeymapKeycode;
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SDL_GetKeymapScancode;
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SDL_GetLogOutputFunction;
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SDL_GetLogPriority;
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SDL_GetMasksForPixelFormat;
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@@ -644,7 +641,6 @@ SDL3_0.0.0 {
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SDL_RegisterApp;
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SDL_RegisterEvents;
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SDL_ReleaseCameraFrame;
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SDL_ReleaseKeymap;
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SDL_ReloadGamepadMappings;
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SDL_RemovePath;
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SDL_RemoveStoragePath;
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