[SDL2] pointer boolean (#8523)

This commit is contained in:
Sylvain Becker
2023-11-10 15:30:56 +01:00
committed by GitHub
parent 4a3a9f3ad8
commit a14b948b6c
394 changed files with 2564 additions and 2559 deletions

View File

@@ -109,7 +109,7 @@ static SDL_GameControllerButton virtual_button_active = SDL_CONTROLLER_BUTTON_IN
static void UpdateWindowTitle()
{
if (window == NULL) {
if (!window) {
return;
}
@@ -201,13 +201,13 @@ static void AddController(int device_index, SDL_bool verbose)
}
controller = SDL_GameControllerOpen(device_index);
if (controller == NULL) {
if (!controller) {
SDL_Log("Couldn't open controller: %s\n", SDL_GetError());
return;
}
controllers = (SDL_GameController **)SDL_realloc(gamecontrollers, (num_controllers + 1) * sizeof(*controllers));
if (controllers == NULL) {
if (!controllers) {
SDL_GameControllerClose(controller);
return;
}
@@ -413,7 +413,7 @@ static void OpenVirtualController()
SDL_Log("Couldn't open virtual device: %s\n", SDL_GetError());
} else {
virtual_joystick = SDL_JoystickOpen(virtual_index);
if (virtual_joystick == NULL) {
if (!virtual_joystick) {
SDL_Log("Couldn't open virtual device: %s\n", SDL_GetError());
}
}
@@ -624,7 +624,8 @@ void loop(void *arg)
if (event.type == SDL_CONTROLLERBUTTONDOWN) {
SetController(event.cbutton.which);
}
SDL_Log("Controller %" SDL_PRIs32 " button %s %s\n", event.cbutton.which, SDL_GameControllerGetStringForButton((SDL_GameControllerButton)event.cbutton.button), event.cbutton.state ? "pressed" : "released");
SDL_Log("Controller %" SDL_PRIs32 " button %s %s\n", event.cbutton.which, SDL_GameControllerGetStringForButton((SDL_GameControllerButton)event.cbutton.button),
event.cbutton.state ? "pressed" : "released");
/* Cycle PS5 trigger effects when the microphone button is pressed */
if (event.type == SDL_CONTROLLERBUTTONDOWN &&
@@ -896,13 +897,13 @@ int main(int argc, char *argv[])
window = SDL_CreateWindow("Game Controller Test", SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
SCREEN_HEIGHT, 0);
if (window == NULL) {
if (!window) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
return 2;
}
screen = SDL_CreateRenderer(window, -1, 0);
if (screen == NULL) {
if (!screen) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
SDL_DestroyWindow(window);
return 2;
@@ -920,7 +921,7 @@ int main(int argc, char *argv[])
button_texture = LoadTexture(screen, "button.bmp", SDL_TRUE, NULL, NULL);
axis_texture = LoadTexture(screen, "axis.bmp", SDL_TRUE, NULL, NULL);
if (background_front == NULL || background_back == NULL || button_texture == NULL || axis_texture == NULL) {
if (!background_front || !background_back || !button_texture || !axis_texture) {
SDL_DestroyRenderer(screen);
SDL_DestroyWindow(window);
return 2;