[SDL2] pointer boolean (#8523)

This commit is contained in:
Sylvain Becker
2023-11-10 15:30:56 +01:00
committed by GitHub
parent 4a3a9f3ad8
commit a14b948b6c
394 changed files with 2564 additions and 2559 deletions

View File

@@ -47,7 +47,7 @@ static void
quit(int rc)
{
SDL_VideoQuit();
if (native_window != NULL && factory != NULL) {
if (native_window && factory) {
factory->DestroyNativeWindow(native_window);
}
exit(rc);
@@ -119,19 +119,19 @@ int main(int argc, char *argv[])
break;
}
}
if (factory == NULL) {
if (!factory) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find native window code for %s driver\n",
driver);
quit(2);
}
SDL_Log("Creating native window for %s driver\n", driver);
native_window = factory->CreateNativeWindow(WINDOW_W, WINDOW_H);
if (native_window == NULL) {
if (!native_window) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create native window\n");
quit(3);
}
window = SDL_CreateWindowFrom(native_window);
if (window == NULL) {
if (!window) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create SDL window: %s\n", SDL_GetError());
quit(4);
}
@@ -139,7 +139,7 @@ int main(int argc, char *argv[])
/* Create the renderer */
renderer = SDL_CreateRenderer(window, -1, 0);
if (renderer == NULL) {
if (!renderer) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
quit(5);
}
@@ -149,7 +149,7 @@ int main(int argc, char *argv[])
SDL_RenderClear(renderer);
sprite = LoadTexture(renderer, "icon.bmp", SDL_TRUE, NULL, NULL);
if (sprite == NULL) {
if (!sprite) {
quit(6);
}
@@ -158,7 +158,7 @@ int main(int argc, char *argv[])
SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h);
positions = (SDL_Rect *)SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect));
velocities = (SDL_Rect *)SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect));
if (positions == NULL || velocities == NULL) {
if (!positions || !velocities) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
quit(2);
}