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Added the HOTAS Warthog as a flight stick
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@@ -239,7 +239,7 @@ WatchJoystick(SDL_Joystick * joystick)
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int
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main(int argc, char *argv[])
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{
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const char *name;
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const char *name, *type;
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int i;
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SDL_Joystick *joystick;
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@@ -268,6 +268,36 @@ main(int argc, char *argv[])
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SDL_assert(SDL_JoystickFromInstanceID(SDL_JoystickInstanceID(joystick)) == joystick);
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SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick),
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guid, sizeof (guid));
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switch (SDL_JoystickGetType(joystick)) {
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case SDL_JOYSTICK_TYPE_GAMECONTROLLER:
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type = "Game Controller";
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break;
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case SDL_JOYSTICK_TYPE_WHEEL:
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type = "Wheel";
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break;
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case SDL_JOYSTICK_TYPE_ARCADE_STICK:
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type = "Arcade Stick";
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break;
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case SDL_JOYSTICK_TYPE_FLIGHT_STICK:
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type = "Flight Stick";
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break;
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case SDL_JOYSTICK_TYPE_DANCE_PAD:
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type = "Dance Pad";
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break;
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case SDL_JOYSTICK_TYPE_GUITAR:
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type = "Guitar";
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break;
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case SDL_JOYSTICK_TYPE_DRUM_KIT:
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type = "Drum Kit";
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break;
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case SDL_JOYSTICK_TYPE_ARCADE_PAD:
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type = "Arcade Pad";
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break;
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default:
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type = "Unknown";
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break;
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}
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SDL_Log(" type: %s\n", type);
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SDL_Log(" axes: %d\n", SDL_JoystickNumAxes(joystick));
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SDL_Log(" balls: %d\n", SDL_JoystickNumBalls(joystick));
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SDL_Log(" hats: %d\n", SDL_JoystickNumHats(joystick));
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