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Added SDL_SetGamepadMapping() to set the mapping for a specific device
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@@ -895,3 +895,4 @@
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#define SDL_ClearClipboardData SDL_ClearClipboardData_REAL
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#define SDL_GetGamepadInstanceID SDL_GetGamepadInstanceID_REAL
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#define SDL_GetGamepadPowerLevel SDL_GetGamepadPowerLevel_REAL
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#define SDL_SetGamepadMapping SDL_SetGamepadMapping_REAL
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