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https://github.com/libsdl-org/SDL.git
synced 2025-10-05 09:26:25 +00:00
Added SDL_GameControllerGetSensorDataRate() to get the sensor update rate for a controller.
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@@ -898,8 +898,8 @@ HIDAPI_DriverSwitch_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joysti
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}
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if (input_mode == k_eSwitchInputReportIDs_FullControllerState) {
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO);
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL);
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, 200.0f);
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 200.0f);
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ctx->m_bHasSensors = SDL_TRUE;
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}
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@@ -1333,6 +1333,27 @@ static void HandleSimpleControllerState(SDL_Joystick *joystick, SDL_DriverSwitch
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ctx->m_lastSimpleState = *packet;
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}
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static void SendSensorUpdate(SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SDL_SensorType type, Sint16 *values)
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{
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float data[3];
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/* Note the order of components has been shuffled to match PlayStation controllers,
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* since that's our de facto standard from already supporting those controllers, and
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* users will want consistent axis mappings across devices.
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*/
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data[0] = -HIDAPI_DriverSwitch_ScaleGyro(values[1]);
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data[1] = HIDAPI_DriverSwitch_ScaleGyro(values[2]);
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data[2] = -HIDAPI_DriverSwitch_ScaleGyro(values[0]);
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/* Right Joy-Con flips some axes, so let's flip them back for consistency */
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if (ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConRight) {
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data[0] = -data[0];
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data[1] = -data[1];
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}
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SDL_PrivateJoystickSensor(joystick, type, data, 3);
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}
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static void HandleFullControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchStatePacket_t *packet)
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{
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Sint16 axis;
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@@ -1416,51 +1437,13 @@ static void HandleFullControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_C
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}
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if (ctx->m_bReportSensors) {
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float data[3];
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SendSensorUpdate(joystick, ctx, SDL_SENSOR_GYRO, &packet->imuState[2].sGyroX);
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SendSensorUpdate(joystick, ctx, SDL_SENSOR_GYRO, &packet->imuState[1].sGyroX);
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SendSensorUpdate(joystick, ctx, SDL_SENSOR_GYRO, &packet->imuState[0].sGyroX);
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/* Note the order of components has been shuffled to match PlayStation controllers,
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* since that's our de facto standard from already supporting those controllers, and
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* users will want consistent axis mappings across devices.
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*/
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data[0] = HIDAPI_DriverSwitch_ScaleGyro(packet->imuState[0].sGyroY);
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data[1] = HIDAPI_DriverSwitch_ScaleGyro(packet->imuState[0].sGyroZ);
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data[2] = HIDAPI_DriverSwitch_ScaleGyro(packet->imuState[0].sGyroX);
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data[0] += HIDAPI_DriverSwitch_ScaleGyro(packet->imuState[1].sGyroY);
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data[1] += HIDAPI_DriverSwitch_ScaleGyro(packet->imuState[1].sGyroZ);
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data[2] += HIDAPI_DriverSwitch_ScaleGyro(packet->imuState[1].sGyroX);
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data[0] += HIDAPI_DriverSwitch_ScaleGyro(packet->imuState[2].sGyroY);
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data[1] += HIDAPI_DriverSwitch_ScaleGyro(packet->imuState[2].sGyroZ);
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data[2] += HIDAPI_DriverSwitch_ScaleGyro(packet->imuState[2].sGyroX);
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data[0] /= -3.f;
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data[1] /= 3.f;
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data[2] /= -3.f;
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/* Right Joy-Con flips some axes, so let's flip them back for consistency */
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if (ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConRight) {
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data[0] = -data[0];
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data[1] = -data[1];
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}
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SDL_PrivateJoystickSensor(joystick, SDL_SENSOR_GYRO, data, 3);
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data[0] = HIDAPI_DriverSwitch_ScaleAccel(packet->imuState[0].sAccelY);
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data[1] = HIDAPI_DriverSwitch_ScaleAccel(packet->imuState[0].sAccelZ);
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data[2] = HIDAPI_DriverSwitch_ScaleAccel(packet->imuState[0].sAccelX);
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data[0] += HIDAPI_DriverSwitch_ScaleAccel(packet->imuState[1].sAccelY);
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data[1] += HIDAPI_DriverSwitch_ScaleAccel(packet->imuState[1].sAccelZ);
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data[2] += HIDAPI_DriverSwitch_ScaleAccel(packet->imuState[1].sAccelX);
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data[0] += HIDAPI_DriverSwitch_ScaleAccel(packet->imuState[2].sAccelY);
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data[1] += HIDAPI_DriverSwitch_ScaleAccel(packet->imuState[2].sAccelZ);
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data[2] += HIDAPI_DriverSwitch_ScaleAccel(packet->imuState[2].sAccelX);
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data[0] /= -3.f;
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data[1] /= 3.f;
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data[2] /= -3.f;
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/* Right Joy-Con flips some axes, so let's flip them back for consistency */
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if (ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConRight) {
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data[0] = -data[0];
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data[1] = -data[1];
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}
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SDL_PrivateJoystickSensor(joystick, SDL_SENSOR_ACCEL, data, 3);
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SendSensorUpdate(joystick, ctx, SDL_SENSOR_ACCEL, &packet->imuState[2].sAccelX);
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SendSensorUpdate(joystick, ctx, SDL_SENSOR_ACCEL, &packet->imuState[1].sAccelX);
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SendSensorUpdate(joystick, ctx, SDL_SENSOR_ACCEL, &packet->imuState[0].sAccelX);
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}
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ctx->m_lastFullState = *packet;
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