Added SDL_GameControllerGetSensorDataRate() to get the sensor update rate for a controller.

This commit is contained in:
Sam Lantinga
2021-07-29 06:43:39 -07:00
parent ce8261dd6d
commit a186a503e7
12 changed files with 88 additions and 71 deletions

View File

@@ -898,8 +898,8 @@ HIDAPI_DriverSwitch_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joysti
}
if (input_mode == k_eSwitchInputReportIDs_FullControllerState) {
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO);
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL);
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, 200.0f);
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 200.0f);
ctx->m_bHasSensors = SDL_TRUE;
}
@@ -1333,6 +1333,27 @@ static void HandleSimpleControllerState(SDL_Joystick *joystick, SDL_DriverSwitch
ctx->m_lastSimpleState = *packet;
}
static void SendSensorUpdate(SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SDL_SensorType type, Sint16 *values)
{
float data[3];
/* Note the order of components has been shuffled to match PlayStation controllers,
* since that's our de facto standard from already supporting those controllers, and
* users will want consistent axis mappings across devices.
*/
data[0] = -HIDAPI_DriverSwitch_ScaleGyro(values[1]);
data[1] = HIDAPI_DriverSwitch_ScaleGyro(values[2]);
data[2] = -HIDAPI_DriverSwitch_ScaleGyro(values[0]);
/* Right Joy-Con flips some axes, so let's flip them back for consistency */
if (ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConRight) {
data[0] = -data[0];
data[1] = -data[1];
}
SDL_PrivateJoystickSensor(joystick, type, data, 3);
}
static void HandleFullControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchStatePacket_t *packet)
{
Sint16 axis;
@@ -1416,51 +1437,13 @@ static void HandleFullControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_C
}
if (ctx->m_bReportSensors) {
float data[3];
SendSensorUpdate(joystick, ctx, SDL_SENSOR_GYRO, &packet->imuState[2].sGyroX);
SendSensorUpdate(joystick, ctx, SDL_SENSOR_GYRO, &packet->imuState[1].sGyroX);
SendSensorUpdate(joystick, ctx, SDL_SENSOR_GYRO, &packet->imuState[0].sGyroX);
/* Note the order of components has been shuffled to match PlayStation controllers,
* since that's our de facto standard from already supporting those controllers, and
* users will want consistent axis mappings across devices.
*/
data[0] = HIDAPI_DriverSwitch_ScaleGyro(packet->imuState[0].sGyroY);
data[1] = HIDAPI_DriverSwitch_ScaleGyro(packet->imuState[0].sGyroZ);
data[2] = HIDAPI_DriverSwitch_ScaleGyro(packet->imuState[0].sGyroX);
data[0] += HIDAPI_DriverSwitch_ScaleGyro(packet->imuState[1].sGyroY);
data[1] += HIDAPI_DriverSwitch_ScaleGyro(packet->imuState[1].sGyroZ);
data[2] += HIDAPI_DriverSwitch_ScaleGyro(packet->imuState[1].sGyroX);
data[0] += HIDAPI_DriverSwitch_ScaleGyro(packet->imuState[2].sGyroY);
data[1] += HIDAPI_DriverSwitch_ScaleGyro(packet->imuState[2].sGyroZ);
data[2] += HIDAPI_DriverSwitch_ScaleGyro(packet->imuState[2].sGyroX);
data[0] /= -3.f;
data[1] /= 3.f;
data[2] /= -3.f;
/* Right Joy-Con flips some axes, so let's flip them back for consistency */
if (ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConRight) {
data[0] = -data[0];
data[1] = -data[1];
}
SDL_PrivateJoystickSensor(joystick, SDL_SENSOR_GYRO, data, 3);
data[0] = HIDAPI_DriverSwitch_ScaleAccel(packet->imuState[0].sAccelY);
data[1] = HIDAPI_DriverSwitch_ScaleAccel(packet->imuState[0].sAccelZ);
data[2] = HIDAPI_DriverSwitch_ScaleAccel(packet->imuState[0].sAccelX);
data[0] += HIDAPI_DriverSwitch_ScaleAccel(packet->imuState[1].sAccelY);
data[1] += HIDAPI_DriverSwitch_ScaleAccel(packet->imuState[1].sAccelZ);
data[2] += HIDAPI_DriverSwitch_ScaleAccel(packet->imuState[1].sAccelX);
data[0] += HIDAPI_DriverSwitch_ScaleAccel(packet->imuState[2].sAccelY);
data[1] += HIDAPI_DriverSwitch_ScaleAccel(packet->imuState[2].sAccelZ);
data[2] += HIDAPI_DriverSwitch_ScaleAccel(packet->imuState[2].sAccelX);
data[0] /= -3.f;
data[1] /= 3.f;
data[2] /= -3.f;
/* Right Joy-Con flips some axes, so let's flip them back for consistency */
if (ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConRight) {
data[0] = -data[0];
data[1] = -data[1];
}
SDL_PrivateJoystickSensor(joystick, SDL_SENSOR_ACCEL, data, 3);
SendSensorUpdate(joystick, ctx, SDL_SENSOR_ACCEL, &packet->imuState[2].sAccelX);
SendSensorUpdate(joystick, ctx, SDL_SENSOR_ACCEL, &packet->imuState[1].sAccelX);
SendSensorUpdate(joystick, ctx, SDL_SENSOR_ACCEL, &packet->imuState[0].sAccelX);
}
ctx->m_lastFullState = *packet;