Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties.

This commit is contained in:
Sam Lantinga
2023-11-07 10:44:33 -08:00
parent 0cd4b7d3e3
commit a1941fad6c
14 changed files with 30 additions and 186 deletions

View File

@@ -1069,6 +1069,9 @@ static HRESULT D3D12_CreateDeviceResources(SDL_Renderer *renderer)
}
}
data->srvPoolHead = &data->srvPoolNodes[0];
SDL_SetProperty(SDL_GetRendererProperties(renderer), "SDL.renderer.d3d12.device", data->d3dDevice, NULL, NULL);
done:
SAFE_RELEASE(d3dDevice);
return result;
@@ -2961,6 +2964,7 @@ SDL_Renderer *D3D12_CreateRenderer(SDL_Window *window, Uint32 flags)
SDL_OutOfMemory();
return NULL;
}
renderer->magic = &SDL_renderer_magic;
data = (D3D12_RenderData *)SDL_calloc(1, sizeof(*data));
if (data == NULL) {
@@ -3046,32 +3050,3 @@ SDL_RenderDriver D3D12_RenderDriver = {
#endif
#endif /* SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED */
#if defined(__WIN32__) || defined(__GDK__)
#ifdef __cplusplus
extern "C"
#endif
/* This function needs to always exist on Windows, for the Dynamic API. */
ID3D12Device *
SDL_RenderGetD3D12Device(SDL_Renderer *renderer)
{
ID3D12Device *device = NULL;
#if defined(SDL_VIDEO_RENDER_D3D12) && !defined(SDL_RENDER_DISABLED)
D3D12_RenderData *data = (D3D12_RenderData *)renderer->driverdata;
/* Make sure that this is a D3D renderer */
if (renderer->DestroyRenderer != D3D12_DestroyRenderer) {
SDL_SetError("Renderer is not a D3D12 renderer");
return NULL;
}
device = (ID3D12Device *)data->d3dDevice;
if (device) {
D3D_CALL(device, AddRef);
}
#endif /* SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED */
return device;
}
#endif /* defined(__WIN32__) || defined(__GDK__) */