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Updated the atomic API for SDL 3.0 naming conventions
Fixes https://github.com/libsdl-org/SDL/issues/7388
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@@ -107,15 +107,15 @@ SDL_DYNAPI_PROC(int,SDL_AddGamepadMappingsFromRW,(SDL_RWops *a, SDL_bool b),(a,b
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SDL_DYNAPI_PROC(int,SDL_AddHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimer,(Uint32 a, SDL_TimerCallback b, void *c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_AtomicAdd,(SDL_AtomicInt *a, int b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCAS,(SDL_AtomicInt *a, int b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCASPtr,(void **a, void *b, void *c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCompareAndSwap,(SDL_AtomicInt *a, int b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCompareAndSwapPointer,(void **a, void *b, void *c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_AtomicGet,(SDL_AtomicInt *a),(a),return)
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SDL_DYNAPI_PROC(void*,SDL_AtomicGetPtr,(void **a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_AtomicLock,(SDL_SpinLock *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_LockSpinlock,(SDL_SpinLock *a),(a),)
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SDL_DYNAPI_PROC(int,SDL_AtomicSet,(SDL_AtomicInt *a, int b),(a,b),return)
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SDL_DYNAPI_PROC(void*,SDL_AtomicSetPtr,(void **a, void *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicTryLock,(SDL_SpinLock *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_AtomicUnlock,(SDL_SpinLock *a),(a),)
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SDL_DYNAPI_PROC(SDL_bool,SDL_TryLockSpinlock,(SDL_SpinLock *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_UnlockSpinlock,(SDL_SpinLock *a),(a),)
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SDL_DYNAPI_PROC(SDL_JoystickID,SDL_AttachVirtualJoystick,(SDL_JoystickType a, int b, int c, int d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(SDL_JoystickID,SDL_AttachVirtualJoystickEx,(const SDL_VirtualJoystickDesc *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_BlitSurface,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, SDL_Rect *d),(a,b,c,d),return)
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