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Rename int versions of the SDL2 render functions (#7235)
This makes it clear what the new versions are, and in the case of SDL_RenderDrawPoint() and SDL_RenderDrawLine(), the coccinelle script actually does the (float) casts for you.
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@@ -346,13 +346,21 @@
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/* ##SDL_render.h */
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#define SDL_GetRendererOutputSize SDL_GetCurrentRenderOutputSize
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#define SDL_RenderCopy SDL_RenderTexture
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#define SDL_RenderCopyEx SDL_RenderTextureRotated
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#define SDL_RenderCopyExF SDL_RenderTextureRotated
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#define SDL_RenderCopyF SDL_RenderTexture
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#define SDL_RenderDrawLine SDL_RenderLine
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#define SDL_RenderDrawLineF SDL_RenderLine
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#define SDL_RenderDrawLines SDL_RenderLines
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#define SDL_RenderDrawLinesF SDL_RenderLines
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#define SDL_RenderDrawPoint SDL_RenderPoint
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#define SDL_RenderDrawPointF SDL_RenderPoint
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#define SDL_RenderDrawPoints SDL_RenderPoints
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#define SDL_RenderDrawPointsF SDL_RenderPoints
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#define SDL_RenderDrawRect SDL_RenderRect
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#define SDL_RenderDrawRectF SDL_RenderRect
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#define SDL_RenderDrawRects SDL_RenderRects
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#define SDL_RenderDrawRectsF SDL_RenderRects
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#define SDL_RenderFillRectF SDL_RenderFillRect
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#define SDL_RenderFillRectsF SDL_RenderFillRects
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@@ -735,13 +743,21 @@
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/* ##SDL_render.h */
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#define SDL_GetRendererOutputSize SDL_GetRendererOutputSize_renamed_SDL_GetCurrentRenderOutputSize
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#define SDL_RenderCopy SDL_RenderCopy_renamed_SDL_RenderTexture
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#define SDL_RenderCopyEx SDL_RenderCopyEx_renamed_SDL_RenderTextureRotated
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#define SDL_RenderCopyExF SDL_RenderCopyExF_renamed_SDL_RenderTextureRotated
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#define SDL_RenderCopyF SDL_RenderCopyF_renamed_SDL_RenderTexture
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#define SDL_RenderDrawLine SDL_RenderDrawLine_renamed_SDL_RenderLine
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#define SDL_RenderDrawLineF SDL_RenderDrawLineF_renamed_SDL_RenderLine
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#define SDL_RenderDrawLines SDL_RenderDrawLines_renamed_SDL_RenderLines
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#define SDL_RenderDrawLinesF SDL_RenderDrawLinesF_renamed_SDL_RenderLines
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#define SDL_RenderDrawPoint SDL_RenderDrawPoint_renamed_SDL_RenderPoint
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#define SDL_RenderDrawPointF SDL_RenderDrawPointF_renamed_SDL_RenderPoint
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#define SDL_RenderDrawPoints SDL_RenderDrawPoints_renamed_SDL_RenderPoints
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#define SDL_RenderDrawPointsF SDL_RenderDrawPointsF_renamed_SDL_RenderPoints
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#define SDL_RenderDrawRect SDL_RenderDrawRect_renamed_SDL_RenderRect
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#define SDL_RenderDrawRectF SDL_RenderDrawRectF_renamed_SDL_RenderRect
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#define SDL_RenderDrawRects SDL_RenderDrawRects_renamed_SDL_RenderRects
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#define SDL_RenderDrawRectsF SDL_RenderDrawRectsF_renamed_SDL_RenderRects
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#define SDL_RenderFillRectF SDL_RenderFillRectF_renamed_SDL_RenderFillRect
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#define SDL_RenderFillRectsF SDL_RenderFillRectsF_renamed_SDL_RenderFillRects
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