diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index a9e7eb9543..1c1df37855 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -3722,7 +3722,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageTextures( * SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ. * * Be sure your shader is set up according to the requirements documented in - * [SDL_CreateGPUComputePipeline](SDL_CreateGPUComputePipeline#remarks)(). + * SDL_CreateGPUComputePipeline(). * * \param compute_pass a compute pass handle. * \param first_slot the compute storage buffer slot to begin binding from.