From a3e5335dbf5fa25d655d922193a0f52e5242f6fa Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Sun, 14 Dec 2025 08:20:00 -0800 Subject: [PATCH] Removed wiki markup --- include/SDL3/SDL_gpu.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index a9e7eb9543..1c1df37855 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -3722,7 +3722,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageTextures( * SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ. * * Be sure your shader is set up according to the requirements documented in - * [SDL_CreateGPUComputePipeline](SDL_CreateGPUComputePipeline#remarks)(). + * SDL_CreateGPUComputePipeline(). * * \param compute_pass a compute pass handle. * \param first_slot the compute storage buffer slot to begin binding from.