diff --git a/docs/README-ios.md b/docs/README-ios.md index 54cd9ed222..6516c6950c 100644 --- a/docs/README-ios.md +++ b/docs/README-ios.md @@ -1,10 +1,10 @@ iOS ====== -Building the Simple DirectMedia Layer for iOS 11.0+ +Building the Simple DirectMedia Layer ============================================================================== -Please note that building SDL requires at least Xcode 12.2 and the iOS 14.2 SDK. +SDL supports building with Xcode 12.2 and the iOS 14.2 SDK or newer, and deploying to iOS 11.0, tvOS 11.0, visionOS 1.3, and newer. Instructions: diff --git a/docs/README-macos.md b/docs/README-macos.md index 2a77b75977..3d397f9be5 100644 --- a/docs/README-macos.md +++ b/docs/README-macos.md @@ -6,6 +6,8 @@ From the developer's point of view, macOS is a sort of hybrid Mac and Unix system, and you have the option of using either traditional command line tools or Apple's IDE Xcode. +SDL supports building with Xcode 12.2 and the macOS 11.0 SDK or newer, and deploying to macOS 10.13 and newer. + # Command Line Build To build SDL using the command line, use the CMake build script: @@ -30,8 +32,6 @@ cmake --build . sudo cmake --install . ``` -Please note that building SDL requires at least Xcode 12.2 and the macOS 11.0 SDK. - If you are getting errors building SDL_mfijoystick.m with Xcode 12.2, find your SDKs directory and move MacOSX10.15.sdk out of the way so it isn't accidentally being used by the build environment.