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Added SDL_PROP_TEXTURE_GPU_TEXTURE_POINTER
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@@ -856,6 +856,11 @@ extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureWithProperties(SDL_Re
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* - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER`: the GLenum for the
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* texture target (`GL_TEXTURE_2D`, `GL_TEXTURE_EXTERNAL_OES`, etc)
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*
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* With the gpu renderer:
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*
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* - `SDL_PROP_TEXTURE_GPU_TEXTURE_POINTER`: the SDL_GPUTexture associated with
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* the texture
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*
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* \param texture the texture to query.
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* \returns a valid property ID on success or 0 on failure; call
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* SDL_GetError() for more information.
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@@ -892,6 +897,7 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetTextureProperties(SDL_Textur
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#define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER "SDL.texture.opengles2.texture_v"
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#define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER "SDL.texture.opengles2.target"
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#define SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER "SDL.texture.vulkan.texture"
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#define SDL_PROP_TEXTURE_GPU_TEXTURE_POINTER "SDL.texture.gpu.texture"
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/**
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* Get the renderer that created an SDL_Texture.
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