From a4cd62ef936e2630d9a244d8bf2921ae0dfe4685 Mon Sep 17 00:00:00 2001 From: Ethan Lee Date: Wed, 25 Feb 2026 09:23:00 -0500 Subject: [PATCH] render: Reduce scope of D3D12 GDK event watcher to Xbox --- src/render/direct3d12/SDL_render_d3d12.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/render/direct3d12/SDL_render_d3d12.c b/src/render/direct3d12/SDL_render_d3d12.c index c0556de987..ff12935595 100644 --- a/src/render/direct3d12/SDL_render_d3d12.c +++ b/src/render/direct3d12/SDL_render_d3d12.c @@ -562,7 +562,7 @@ static HRESULT D3D12_IssueBatch(D3D12_RenderData *data) return result; } -#ifdef SDL_PLATFORM_GDK +#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES) static bool SDLCALL D3D12_GDKEventFilter(void* userdata, SDL_Event* event) { D3D12_RenderData *data = (D3D12_RenderData *)userdata; @@ -579,7 +579,7 @@ static void D3D12_DestroyRenderer(SDL_Renderer *renderer) { D3D12_RenderData *data = (D3D12_RenderData *)renderer->internal; if (data) { -#ifdef SDL_PLATFORM_GDK +#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES) SDL_RemoveEventWatch(D3D12_GDKEventFilter, data); #endif D3D12_WaitForGPU(data); @@ -1128,7 +1128,7 @@ static HRESULT D3D12_CreateDeviceResources(SDL_Renderer *renderer) SDL_SetPointerProperty(props, SDL_PROP_RENDERER_D3D12_DEVICE_POINTER, data->d3dDevice); SDL_SetPointerProperty(props, SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER, data->commandQueue); -#ifdef SDL_PLATFORM_GDK +#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES) SDL_AddEventWatch(D3D12_GDKEventFilter, data); #endif