Fixed bugs 2570, 3145, improved OpenGL ES context support on Windows and X11

Mark Callow

The attached patch does the following for the X11 and Windows platforms, the only ones where SDL attempts to use context_create_es_profile:

- Adds SDL_HINT_OPENGL_ES_DRIVER by which the application can
  say to use the OpenGL ES driver & EGL rather than the Open GL
  driver. (For bug #2570)
- Adds code to {WIN,X11}_GL_InitExtensions to determine the maximum
  OpenGL ES version supported by the OpenGL driver (for bug #3145)
- Modifies the test that determines whether to use the OpenGL
  driver or the real OpenGL ES driver to take into account the
  hint, the requested and supported ES version and whether ES 1.X
  is being requested. (For bug #2570 & bug #3145)
- Enables the testgles2 test for __WINDOWS__ and __LINUX__ and adds
  the test to the VisualC projects.

With the fix in place I have run testdraw2, testgl and testgles2 without any issues and have run my own apps that use OpenGL, OpenGL ES 3 and OpenGL ES 1.1.
This commit is contained in:
Sam Lantinga
2017-01-10 08:54:33 -08:00
parent bf11cd5084
commit a52d48c5ab
12 changed files with 201 additions and 35 deletions

View File

@@ -29,10 +29,18 @@ struct SDL_GLDriverData
{
SDL_bool HAS_WGL_ARB_pixel_format;
SDL_bool HAS_WGL_EXT_swap_control_tear;
SDL_bool HAS_WGL_EXT_create_context_es2_profile;
SDL_bool HAS_WGL_ARB_context_flush_control;
void *(WINAPI * wglGetProcAddress) (const char *proc);
/* Max version of OpenGL ES context that can be created if the
implementation supports WGL_EXT_create_context_es2_profile.
major = minor = 0 when unsupported.
*/
struct {
int major;
int minor;
} es_profile_max_supported_version;
void *(WINAPI * wglGetProcAddress) (const char *proc);
HGLRC(WINAPI * wglCreateContext) (HDC hdc);
BOOL(WINAPI * wglDeleteContext) (HGLRC hglrc);
BOOL(WINAPI * wglMakeCurrent) (HDC hdc, HGLRC hglrc);
@@ -56,6 +64,7 @@ struct SDL_GLDriverData
extern int WIN_GL_LoadLibrary(_THIS, const char *path);
extern void *WIN_GL_GetProcAddress(_THIS, const char *proc);
extern void WIN_GL_UnloadLibrary(_THIS);
extern SDL_bool WIN_GL_UseEGL(_THIS);
extern int WIN_GL_SetupWindow(_THIS, SDL_Window * window);
extern SDL_GLContext WIN_GL_CreateContext(_THIS, SDL_Window * window);
extern int WIN_GL_MakeCurrent(_THIS, SDL_Window * window,