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Fixed handling the 8BitDo M30 in Nintendo Switch mode
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@@ -445,7 +445,8 @@ static SDL_bool BTrySetupUSB(SDL_DriverSwitch_Context *ctx)
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return SDL_FALSE;
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}
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if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_HighSpeed, NULL, 0, SDL_TRUE)) {
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return SDL_FALSE;
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/* The 8BitDo M30 doesn't respond to this command, but otherwise works correctly */
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/*return SDL_FALSE;*/
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}
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if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_Handshake, NULL, 0, SDL_TRUE)) {
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return SDL_FALSE;
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