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Add SDL_WINDOW_NOT_FOCUSABLE flag to set that the window should not be able to gain key focus
- Also adds SDL_SetWindowFocusable() to set/clear flag on existing windows
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@@ -150,7 +150,8 @@ typedef enum
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SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000, /**< window has grabbed keyboard input */
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SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */
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SDL_WINDOW_METAL = 0x20000000, /**< window usable for Metal view */
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SDL_WINDOW_TRANSPARENT = 0x40000000 /**< window with transparent buffer */
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SDL_WINDOW_TRANSPARENT = 0x40000000, /**< window with transparent buffer */
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SDL_WINDOW_NOT_FOCUSABLE = 0x80000000, /**< window should not be focusable */
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} SDL_WindowFlags;
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@@ -1676,6 +1677,19 @@ extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window *modal_window, SDL_
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*/
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extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window *window);
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/**
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* Set whether the window may have input focus.
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*
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* \param window the window to set focusable state
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* \param focusable SDL_TRUE to allow input focus, SDL_FALSE to not allow input focus
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC int SDLCALL SDL_SetWindowFocusable(SDL_Window *window, SDL_bool focusable);
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/**
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* Display the system-level window menu.
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*
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