mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-10-05 09:26:25 +00:00
Re-added WinRT support until we're sure that it's no longer being used
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@@ -49,6 +49,8 @@
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#define SDL_DYNAMIC_API 0
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#elif defined(__EMSCRIPTEN__) && __EMSCRIPTEN__ /* probably not useful on Emscripten. */
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#define SDL_DYNAMIC_API 0
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#elif defined(SDL_BUILDING_WINRT) && SDL_BUILDING_WINRT /* probably not useful on WinRT, given current .dll loading restrictions */
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#define SDL_DYNAMIC_API 0
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#elif defined(__PS2__) && __PS2__
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#define SDL_DYNAMIC_API 0
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#elif defined(__PSP__) && __PSP__
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@@ -571,7 +571,10 @@
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#define SDL_GetAssertionHandler SDL_GetAssertionHandler_REAL
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#define SDL_DXGIGetOutputInfo SDL_DXGIGetOutputInfo_REAL
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#define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_REAL
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#define SDL_WinRTRunApp SDL_WinRTRunApp_REAL
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#define SDL_WarpMouseGlobal SDL_WarpMouseGlobal_REAL
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#define SDL_WinRTGetFSPathUNICODE SDL_WinRTGetFSPathUNICODE_REAL
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#define SDL_WinRTGetFSPathUTF8 SDL_WinRTGetFSPathUTF8_REAL
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#define SDL_sqrtf SDL_sqrtf_REAL
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#define SDL_tan SDL_tan_REAL
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#define SDL_tanf SDL_tanf_REAL
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@@ -660,6 +663,7 @@
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#define SDL_RenderGetMetalLayer SDL_RenderGetMetalLayer_REAL
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#define SDL_RenderGetMetalCommandEncoder SDL_RenderGetMetalCommandEncoder_REAL
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#define SDL_IsAndroidTV SDL_IsAndroidTV_REAL
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#define SDL_WinRTGetDeviceFamily SDL_WinRTGetDeviceFamily_REAL
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#define SDL_log10 SDL_log10_REAL
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#define SDL_log10f SDL_log10f_REAL
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#define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_REAL
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@@ -604,6 +604,11 @@ SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetAssertionHandler,(void **a),(a),retu
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SDL_DYNAPI_PROC(SDL_bool,SDL_DXGIGetOutputInfo,(int a,int *b, int *c),(a,b,c),return)
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#endif
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SDL_DYNAPI_PROC(SDL_bool,SDL_RenderIsClipEnabled,(SDL_Renderer *a),(a),return)
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#ifdef __WINRT__
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SDL_DYNAPI_PROC(int,SDL_WinRTRunApp,(int a, char **b, void *c),(a,b,c),return)
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SDL_DYNAPI_PROC(const wchar_t*,SDL_WinRTGetFSPathUNICODE,(SDL_WinRT_Path a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_WinRTGetFSPathUTF8,(SDL_WinRT_Path a),(a),return)
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#endif
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SDL_DYNAPI_PROC(int,SDL_WarpMouseGlobal,(int a, int b),(a,b),return)
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SDL_DYNAPI_PROC(float,SDL_sqrtf,(float a),(a),return)
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SDL_DYNAPI_PROC(double,SDL_tan,(double a),(a),return)
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@@ -695,6 +700,9 @@ SDL_DYNAPI_PROC(SDL_YUV_CONVERSION_MODE,SDL_GetYUVConversionMode,(void),(),retur
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SDL_DYNAPI_PROC(SDL_YUV_CONVERSION_MODE,SDL_GetYUVConversionModeForResolution,(int a, int b),(a,b),return)
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SDL_DYNAPI_PROC(void*,SDL_RenderGetMetalLayer,(SDL_Renderer *a),(a),return)
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SDL_DYNAPI_PROC(void*,SDL_RenderGetMetalCommandEncoder,(SDL_Renderer *a),(a),return)
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#ifdef __WINRT__
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SDL_DYNAPI_PROC(SDL_WinRT_DeviceFamily,SDL_WinRTGetDeviceFamily,(void),(),return)
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#endif
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#ifdef __ANDROID__
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SDL_DYNAPI_PROC(SDL_bool,SDL_IsAndroidTV,(void),(),return)
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#endif
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