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Re-added WinRT support until we're sure that it's no longer being used
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@@ -577,8 +577,13 @@ RAWINPUT_InitWindowsGamingInput(RAWINPUT_DeviceContext *ctx)
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typedef HRESULT (WINAPI *WindowsCreateStringReference_t)(PCWSTR sourceString, UINT32 length, HSTRING_HEADER *hstringHeader, HSTRING* string);
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typedef HRESULT (WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void** factory);
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#ifdef __WINRT__
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WindowsCreateStringReference_t WindowsCreateStringReferenceFunc = WindowsCreateStringReference;
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RoGetActivationFactory_t RoGetActivationFactoryFunc = RoGetActivationFactory;
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#else
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WindowsCreateStringReference_t WindowsCreateStringReferenceFunc = (WindowsCreateStringReference_t)WIN_LoadComBaseFunction("WindowsCreateStringReference");
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RoGetActivationFactory_t RoGetActivationFactoryFunc = (RoGetActivationFactory_t)WIN_LoadComBaseFunction("RoGetActivationFactory");
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#endif
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if (WindowsCreateStringReferenceFunc && RoGetActivationFactoryFunc) {
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PCWSTR pNamespace = L"Windows.Gaming.Input.Gamepad";
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HSTRING_HEADER hNamespaceStringHeader;
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