Re-added WinRT support until we're sure that it's no longer being used

This commit is contained in:
Sam Lantinga
2022-11-23 10:41:43 -08:00
parent d5572559a5
commit a635a485bc
92 changed files with 8410 additions and 164 deletions

View File

@@ -282,9 +282,17 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdde
typedef PCWSTR (WINAPI *WindowsGetStringRawBuffer_t)(HSTRING string, UINT32 *length);
typedef HRESULT (WINAPI *WindowsDeleteString_t)(HSTRING string);
WindowsGetStringRawBuffer_t WindowsGetStringRawBufferFunc = (WindowsGetStringRawBuffer_t)WIN_LoadComBaseFunction("WindowsGetStringRawBuffer");
WindowsDeleteString_t WindowsDeleteStringFunc = (WindowsDeleteString_t)WIN_LoadComBaseFunction("WindowsDeleteString");
WindowsGetStringRawBuffer_t WindowsGetStringRawBufferFunc = NULL;
WindowsDeleteString_t WindowsDeleteStringFunc = NULL;
#ifdef __WINRT__
WindowsGetStringRawBufferFunc = WindowsGetStringRawBuffer;
WindowsDeleteStringFunc = WindowsDeleteString;
#else
{
WindowsGetStringRawBufferFunc = (WindowsGetStringRawBuffer_t)WIN_LoadComBaseFunction("WindowsGetStringRawBuffer");
WindowsDeleteStringFunc = (WindowsDeleteString_t)WIN_LoadComBaseFunction("WindowsDeleteString");
}
#endif /* __WINRT__ */
if (WindowsGetStringRawBufferFunc && WindowsDeleteStringFunc) {
HSTRING hString;
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_get_DisplayName(controller2, &hString);
@@ -476,6 +484,7 @@ WGI_JoystickInit(void)
}
wgi.ro_initialized = SDL_TRUE;
#ifndef __WINRT__
{
/* There seems to be a bug in Windows where a dependency of WGI can be unloaded from memory prior to WGI itself.
* This results in Windows_Gaming_Input!GameController::~GameController() invoking an unloaded DLL and crashing.
@@ -496,9 +505,17 @@ WGI_JoystickInit(void)
}
}
}
#endif
WindowsCreateStringReferenceFunc = (WindowsCreateStringReference_t)WIN_LoadComBaseFunction("WindowsCreateStringReference");
RoGetActivationFactoryFunc = (RoGetActivationFactory_t)WIN_LoadComBaseFunction("RoGetActivationFactory");
#ifdef __WINRT__
WindowsCreateStringReferenceFunc = WindowsCreateStringReference;
RoGetActivationFactoryFunc = RoGetActivationFactory;
#else
{
WindowsCreateStringReferenceFunc = (WindowsCreateStringReference_t)WIN_LoadComBaseFunction("WindowsCreateStringReference");
RoGetActivationFactoryFunc = (RoGetActivationFactory_t)WIN_LoadComBaseFunction("RoGetActivationFactory");
}
#endif /* __WINRT__ */
if (WindowsCreateStringReferenceFunc && RoGetActivationFactoryFunc) {
PCWSTR pNamespace;
HSTRING_HEADER hNamespaceStringHeader;