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Added the hint SDL_HINT_ENABLE_SCREEN_KEYBOARD to control whether the on-screen keyboard should be shown when text input is active
Fixes https://github.com/libsdl-org/SDL/issues/7160
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@@ -395,6 +395,17 @@ extern "C" {
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*/
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#define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT"
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/**
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* \brief A variable that controls whether the on-screen keyboard should be shown when text input is active
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*
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* The variable can be set to the following values:
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* "0" - Do not show the on-screen keyboard
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* "1" - Show the on-screen keyboard
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*
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* The default value is "1". This hint must be set before text input is activated.
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*/
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#define SDL_HINT_ENABLE_SCREEN_KEYBOARD "SDL_ENABLE_SCREEN_KEYBOARD"
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/**
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* \brief A variable that controls whether Steam Controllers should be exposed using the SDL joystick and game controller APIs
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*
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