mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-10-04 00:46:25 +00:00
@@ -31,10 +31,6 @@ SDL3_0.0.0 {
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SDL_WriteBE32;
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SDL_WriteLE64;
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SDL_WriteBE64;
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SDL_RecordGesture;
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SDL_SaveAllDollarTemplates;
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SDL_SaveDollarTemplate;
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SDL_LoadDollarTemplates;
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SDL_GetNumAudioDrivers;
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SDL_GetAudioDriver;
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SDL_AudioInit;
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@@ -151,10 +151,6 @@
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#define SDL_GameControllerGetBindForButton SDL_GameControllerGetBindForButton_REAL
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#define SDL_GameControllerGetButton SDL_GameControllerGetButton_REAL
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#define SDL_GameControllerClose SDL_GameControllerClose_REAL
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#define SDL_RecordGesture SDL_RecordGesture_REAL
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#define SDL_SaveAllDollarTemplates SDL_SaveAllDollarTemplates_REAL
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#define SDL_SaveDollarTemplate SDL_SaveDollarTemplate_REAL
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#define SDL_LoadDollarTemplates SDL_LoadDollarTemplates_REAL
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#define SDL_NumHaptics SDL_NumHaptics_REAL
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#define SDL_HapticName SDL_HapticName_REAL
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#define SDL_HapticOpen SDL_HapticOpen_REAL
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@@ -178,10 +178,6 @@ SDL_DYNAPI_PROC(const char*,SDL_GameControllerGetStringForButton,(SDL_GameContro
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SDL_DYNAPI_PROC(SDL_GameControllerButtonBind,SDL_GameControllerGetBindForButton,(SDL_GameController *a, SDL_GameControllerButton b),(a,b),return)
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SDL_DYNAPI_PROC(Uint8,SDL_GameControllerGetButton,(SDL_GameController *a, SDL_GameControllerButton b),(a,b),return)
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SDL_DYNAPI_PROC(void,SDL_GameControllerClose,(SDL_GameController *a),(a),)
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SDL_DYNAPI_PROC(int,SDL_RecordGesture,(SDL_TouchID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_SaveAllDollarTemplates,(SDL_RWops *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_SaveDollarTemplate,(SDL_GestureID a, SDL_RWops *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_LoadDollarTemplates,(SDL_TouchID a, SDL_RWops *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_NumHaptics,(void),(),return)
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SDL_DYNAPI_PROC(const char*,SDL_HapticName,(int a),(a),return)
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SDL_DYNAPI_PROC(SDL_Haptic*,SDL_HapticOpen,(int a),(a),return)
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@@ -456,26 +456,6 @@ static void SDL_LogEvent(const SDL_Event *event)
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break;
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#undef PRINT_FINGER_EVENT
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#define PRINT_DOLLAR_EVENT(event) \
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(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u touchid=%" SDL_PRIs64 " gestureid=%" SDL_PRIs64 " numfingers=%u error=%f x=%f y=%f)", \
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(uint)event->dgesture.timestamp, (long long)event->dgesture.touchId, \
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(long long)event->dgesture.gestureId, (uint)event->dgesture.numFingers, \
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event->dgesture.error, event->dgesture.x, event->dgesture.y)
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SDL_EVENT_CASE(SDL_DOLLARGESTURE)
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PRINT_DOLLAR_EVENT(event);
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break;
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SDL_EVENT_CASE(SDL_DOLLARRECORD)
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PRINT_DOLLAR_EVENT(event);
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break;
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#undef PRINT_DOLLAR_EVENT
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SDL_EVENT_CASE(SDL_MULTIGESTURE)
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(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u touchid=%" SDL_PRIs64 " dtheta=%f ddist=%f x=%f y=%f numfingers=%u)",
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(uint)event->mgesture.timestamp, (long long)event->mgesture.touchId,
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event->mgesture.dTheta, event->mgesture.dDist,
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event->mgesture.x, event->mgesture.y, (uint)event->mgesture.numFingers);
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break;
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#define PRINT_DROP_EVENT(event) (void)SDL_snprintf(details, sizeof(details), " (file='%s' timestamp=%u windowid=%u)", event->drop.file, (uint)event->drop.timestamp, (uint)event->drop.windowID)
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SDL_EVENT_CASE(SDL_DROPFILE)
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PRINT_DROP_EVENT(event);
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@@ -1235,8 +1215,6 @@ int SDL_PushEvent(SDL_Event *event)
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return -1;
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}
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SDL_GestureProcessEvent(event);
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return 1;
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}
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@@ -30,7 +30,6 @@
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#include "SDL_clipboardevents_c.h"
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#include "SDL_displayevents_c.h"
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#include "SDL_dropevents_c.h"
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#include "SDL_gesture_c.h"
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#include "SDL_keyboard_c.h"
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#include "SDL_mouse_c.h"
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#include "SDL_touch_c.h"
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@@ -1,743 +0,0 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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/* General gesture handling code for SDL */
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#include "SDL_events_c.h"
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#include "SDL_gesture_c.h"
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/*
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#include <stdio.h>
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*/
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/* TODO: Replace with SDL_malloc */
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#define MAXPATHSIZE 1024
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#define ENABLE_DOLLAR
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#define DOLLARNPOINTS 64
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#if defined(ENABLE_DOLLAR)
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#define DOLLARSIZE 256
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#define PHI 0.618033989
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#endif
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typedef struct
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{
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float x, y;
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} SDL_FloatPoint;
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typedef struct
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{
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float length;
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int numPoints;
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SDL_FloatPoint p[MAXPATHSIZE];
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} SDL_DollarPath;
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typedef struct
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{
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SDL_FloatPoint path[DOLLARNPOINTS];
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unsigned long hash;
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} SDL_DollarTemplate;
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typedef struct
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{
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SDL_TouchID id;
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SDL_FloatPoint centroid;
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SDL_DollarPath dollarPath;
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Uint16 numDownFingers;
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int numDollarTemplates;
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SDL_DollarTemplate *dollarTemplate;
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SDL_bool recording;
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} SDL_GestureTouch;
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static SDL_GestureTouch *SDL_gestureTouch;
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static int SDL_numGestureTouches = 0;
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static SDL_bool recordAll;
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#if 0
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static void PrintPath(SDL_FloatPoint *path)
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{
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int i;
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printf("Path:");
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for (i=0; i<DOLLARNPOINTS; i++) {
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printf(" (%f,%f)",path[i].x,path[i].y);
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}
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printf("\n");
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}
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#endif
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int SDL_RecordGesture(SDL_TouchID touchId)
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{
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int i;
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if (touchId < 0) {
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recordAll = SDL_TRUE;
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}
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for (i = 0; i < SDL_numGestureTouches; i++) {
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if ((touchId < 0) || (SDL_gestureTouch[i].id == touchId)) {
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SDL_gestureTouch[i].recording = SDL_TRUE;
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if (touchId >= 0) {
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return 1;
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}
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}
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}
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return touchId < 0;
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}
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void SDL_GestureQuit()
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{
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SDL_free(SDL_gestureTouch);
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SDL_gestureTouch = NULL;
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}
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static unsigned long SDL_HashDollar(SDL_FloatPoint *points)
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{
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unsigned long hash = 5381;
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int i;
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for (i = 0; i < DOLLARNPOINTS; i++) {
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hash = ((hash << 5) + hash) + (unsigned long)points[i].x;
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hash = ((hash << 5) + hash) + (unsigned long)points[i].y;
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}
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return hash;
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}
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static int SaveTemplate(SDL_DollarTemplate *templ, SDL_RWops *dst)
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{
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if (dst == NULL) {
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return 0;
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}
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/* No Longer storing the Hash, rehash on load */
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/* if (SDL_RWops.write(dst, &(templ->hash), sizeof(templ->hash), 1) != 1) return 0; */
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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if (SDL_RWwrite(dst, templ->path,
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sizeof(templ->path[0]), DOLLARNPOINTS) != DOLLARNPOINTS) {
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return 0;
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}
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#else
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{
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SDL_DollarTemplate copy = *templ;
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SDL_FloatPoint *p = copy.path;
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int i;
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for (i = 0; i < DOLLARNPOINTS; i++, p++) {
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p->x = SDL_SwapFloatLE(p->x);
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p->y = SDL_SwapFloatLE(p->y);
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}
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if (SDL_RWwrite(dst, copy.path,
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sizeof(copy.path[0]), DOLLARNPOINTS) != DOLLARNPOINTS) {
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return 0;
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}
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}
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#endif
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return 1;
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}
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int SDL_SaveAllDollarTemplates(SDL_RWops *dst)
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{
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int i, j, rtrn = 0;
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for (i = 0; i < SDL_numGestureTouches; i++) {
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SDL_GestureTouch *touch = &SDL_gestureTouch[i];
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for (j = 0; j < touch->numDollarTemplates; j++) {
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rtrn += SaveTemplate(&touch->dollarTemplate[j], dst);
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}
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}
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return rtrn;
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}
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int SDL_SaveDollarTemplate(SDL_GestureID gestureId, SDL_RWops *dst)
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{
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int i, j;
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for (i = 0; i < SDL_numGestureTouches; i++) {
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SDL_GestureTouch *touch = &SDL_gestureTouch[i];
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for (j = 0; j < touch->numDollarTemplates; j++) {
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if (touch->dollarTemplate[j].hash == gestureId) {
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return SaveTemplate(&touch->dollarTemplate[j], dst);
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}
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}
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}
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return SDL_SetError("Unknown gestureId");
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}
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/* path is an already sampled set of points
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Returns the index of the gesture on success, or -1 */
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static int SDL_AddDollarGesture_one(SDL_GestureTouch *inTouch, SDL_FloatPoint *path)
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{
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SDL_DollarTemplate *dollarTemplate;
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SDL_DollarTemplate *templ;
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int index;
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index = inTouch->numDollarTemplates;
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dollarTemplate =
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(SDL_DollarTemplate *)SDL_realloc(inTouch->dollarTemplate,
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(index + 1) *
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sizeof(SDL_DollarTemplate));
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if (dollarTemplate == NULL) {
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return SDL_OutOfMemory();
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}
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inTouch->dollarTemplate = dollarTemplate;
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templ = &inTouch->dollarTemplate[index];
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SDL_memcpy(templ->path, path, DOLLARNPOINTS * sizeof(SDL_FloatPoint));
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templ->hash = SDL_HashDollar(templ->path);
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inTouch->numDollarTemplates++;
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return index;
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}
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static int SDL_AddDollarGesture(SDL_GestureTouch *inTouch, SDL_FloatPoint *path)
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{
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int index = -1;
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int i = 0;
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if (inTouch == NULL) {
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if (SDL_numGestureTouches == 0) {
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return SDL_SetError("no gesture touch devices registered");
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}
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for (i = 0; i < SDL_numGestureTouches; i++) {
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inTouch = &SDL_gestureTouch[i];
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index = SDL_AddDollarGesture_one(inTouch, path);
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if (index < 0) {
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return -1;
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}
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}
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/* Use the index of the last one added. */
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return index;
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}
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return SDL_AddDollarGesture_one(inTouch, path);
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}
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int SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src)
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{
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int i, loaded = 0;
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SDL_GestureTouch *touch = NULL;
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||||
if (src == NULL) {
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return 0;
|
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}
|
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if (touchId >= 0) {
|
||||
for (i = 0; i < SDL_numGestureTouches; i++) {
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||||
if (SDL_gestureTouch[i].id == touchId) {
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touch = &SDL_gestureTouch[i];
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}
|
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}
|
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if (touch == NULL) {
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||||
return SDL_SetError("given touch id not found");
|
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}
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||||
}
|
||||
|
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while (1) {
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||||
SDL_DollarTemplate templ;
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||||
|
||||
if (SDL_RWread(src, templ.path, sizeof(templ.path[0]), DOLLARNPOINTS) < DOLLARNPOINTS) {
|
||||
if (loaded == 0) {
|
||||
return SDL_SetError("could not read any dollar gesture from rwops");
|
||||
}
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||||
break;
|
||||
}
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||||
|
||||
#if SDL_BYTEORDER != SDL_LIL_ENDIAN
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for (i = 0; i < DOLLARNPOINTS; i++) {
|
||||
SDL_FloatPoint *p = &templ.path[i];
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||||
p->x = SDL_SwapFloatLE(p->x);
|
||||
p->y = SDL_SwapFloatLE(p->y);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (touchId >= 0) {
|
||||
/* printf("Adding loaded gesture to 1 touch\n"); */
|
||||
if (SDL_AddDollarGesture(touch, templ.path) >= 0) {
|
||||
loaded++;
|
||||
}
|
||||
} else {
|
||||
/* printf("Adding to: %i touches\n",SDL_numGestureTouches); */
|
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for (i = 0; i < SDL_numGestureTouches; i++) {
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touch = &SDL_gestureTouch[i];
|
||||
/* printf("Adding loaded gesture to + touches\n"); */
|
||||
/* TODO: What if this fails? */
|
||||
SDL_AddDollarGesture(touch, templ.path);
|
||||
}
|
||||
loaded++;
|
||||
}
|
||||
}
|
||||
|
||||
return loaded;
|
||||
}
|
||||
|
||||
#if defined(ENABLE_DOLLAR)
|
||||
static float dollarDifference(SDL_FloatPoint *points, SDL_FloatPoint *templ, float ang)
|
||||
{
|
||||
/* SDL_FloatPoint p[DOLLARNPOINTS]; */
|
||||
float dist = 0;
|
||||
SDL_FloatPoint p;
|
||||
int i;
|
||||
for (i = 0; i < DOLLARNPOINTS; i++) {
|
||||
p.x = (float)(points[i].x * SDL_cos(ang) - points[i].y * SDL_sin(ang));
|
||||
p.y = (float)(points[i].x * SDL_sin(ang) + points[i].y * SDL_cos(ang));
|
||||
dist += (float)(SDL_sqrt((p.x - templ[i].x) * (p.x - templ[i].x) +
|
||||
(p.y - templ[i].y) * (p.y - templ[i].y)));
|
||||
}
|
||||
return dist / DOLLARNPOINTS;
|
||||
}
|
||||
|
||||
static float bestDollarDifference(SDL_FloatPoint *points, SDL_FloatPoint *templ)
|
||||
{
|
||||
/*------------BEGIN DOLLAR BLACKBOX------------------
|
||||
-TRANSLATED DIRECTLY FROM PSUDEO-CODE AVAILABLE AT-
|
||||
-"http://depts.washington.edu/aimgroup/proj/dollar/"
|
||||
*/
|
||||
double ta = -SDL_PI_D / 4;
|
||||
double tb = SDL_PI_D / 4;
|
||||
double dt = SDL_PI_D / 90;
|
||||
float x1 = (float)(PHI * ta + (1 - PHI) * tb);
|
||||
float f1 = dollarDifference(points, templ, x1);
|
||||
float x2 = (float)((1 - PHI) * ta + PHI * tb);
|
||||
float f2 = dollarDifference(points, templ, x2);
|
||||
while (SDL_fabs(ta - tb) > dt) {
|
||||
if (f1 < f2) {
|
||||
tb = x2;
|
||||
x2 = x1;
|
||||
f2 = f1;
|
||||
x1 = (float)(PHI * ta + (1 - PHI) * tb);
|
||||
f1 = dollarDifference(points, templ, x1);
|
||||
} else {
|
||||
ta = x1;
|
||||
x1 = x2;
|
||||
f1 = f2;
|
||||
x2 = (float)((1 - PHI) * ta + PHI * tb);
|
||||
f2 = dollarDifference(points, templ, x2);
|
||||
}
|
||||
}
|
||||
/*
|
||||
if (f1 <= f2)
|
||||
printf("Min angle (x1): %f\n",x1);
|
||||
else if (f1 > f2)
|
||||
printf("Min angle (x2): %f\n",x2);
|
||||
*/
|
||||
return SDL_min(f1, f2);
|
||||
}
|
||||
|
||||
/* DollarPath contains raw points, plus (possibly) the calculated length */
|
||||
static int dollarNormalize(const SDL_DollarPath *path, SDL_FloatPoint *points, SDL_bool is_recording)
|
||||
{
|
||||
int i;
|
||||
float interval;
|
||||
float dist;
|
||||
int numPoints = 0;
|
||||
SDL_FloatPoint centroid;
|
||||
float xmin, xmax, ymin, ymax;
|
||||
float ang;
|
||||
float w, h;
|
||||
float length = path->length;
|
||||
|
||||
/* Calculate length if it hasn't already been done */
|
||||
if (length <= 0) {
|
||||
for (i = 1; i < path->numPoints; i++) {
|
||||
float dx = path->p[i].x - path->p[i - 1].x;
|
||||
float dy = path->p[i].y - path->p[i - 1].y;
|
||||
length += (float)(SDL_sqrt(dx * dx + dy * dy));
|
||||
}
|
||||
}
|
||||
|
||||
/* Resample */
|
||||
interval = length / (DOLLARNPOINTS - 1);
|
||||
dist = interval;
|
||||
|
||||
centroid.x = 0;
|
||||
centroid.y = 0;
|
||||
|
||||
/* printf("(%f,%f)\n",path->p[path->numPoints-1].x,path->p[path->numPoints-1].y); */
|
||||
for (i = 1; i < path->numPoints; i++) {
|
||||
float d = (float)(SDL_sqrt((path->p[i - 1].x - path->p[i].x) * (path->p[i - 1].x - path->p[i].x) +
|
||||
(path->p[i - 1].y - path->p[i].y) * (path->p[i - 1].y - path->p[i].y)));
|
||||
/* printf("d = %f dist = %f/%f\n",d,dist,interval); */
|
||||
while (dist + d > interval) {
|
||||
points[numPoints].x = path->p[i - 1].x +
|
||||
((interval - dist) / d) * (path->p[i].x - path->p[i - 1].x);
|
||||
points[numPoints].y = path->p[i - 1].y +
|
||||
((interval - dist) / d) * (path->p[i].y - path->p[i - 1].y);
|
||||
centroid.x += points[numPoints].x;
|
||||
centroid.y += points[numPoints].y;
|
||||
numPoints++;
|
||||
|
||||
dist -= interval;
|
||||
}
|
||||
dist += d;
|
||||
}
|
||||
if (numPoints < DOLLARNPOINTS - 1) {
|
||||
if (is_recording) {
|
||||
SDL_SetError("ERROR: NumPoints = %i", numPoints);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
/* copy the last point */
|
||||
points[DOLLARNPOINTS - 1] = path->p[path->numPoints - 1];
|
||||
numPoints = DOLLARNPOINTS;
|
||||
|
||||
centroid.x /= numPoints;
|
||||
centroid.y /= numPoints;
|
||||
|
||||
/* printf("Centroid (%f,%f)",centroid.x,centroid.y); */
|
||||
/* Rotate Points so point 0 is left of centroid and solve for the bounding box */
|
||||
xmin = centroid.x;
|
||||
xmax = centroid.x;
|
||||
ymin = centroid.y;
|
||||
ymax = centroid.y;
|
||||
|
||||
ang = (float)(SDL_atan2(centroid.y - points[0].y,
|
||||
centroid.x - points[0].x));
|
||||
|
||||
for (i = 0; i < numPoints; i++) {
|
||||
float px = points[i].x;
|
||||
float py = points[i].y;
|
||||
points[i].x = (float)((px - centroid.x) * SDL_cos(ang) -
|
||||
(py - centroid.y) * SDL_sin(ang) + centroid.x);
|
||||
points[i].y = (float)((px - centroid.x) * SDL_sin(ang) +
|
||||
(py - centroid.y) * SDL_cos(ang) + centroid.y);
|
||||
|
||||
if (points[i].x < xmin) {
|
||||
xmin = points[i].x;
|
||||
}
|
||||
if (points[i].x > xmax) {
|
||||
xmax = points[i].x;
|
||||
}
|
||||
if (points[i].y < ymin) {
|
||||
ymin = points[i].y;
|
||||
}
|
||||
if (points[i].y > ymax) {
|
||||
ymax = points[i].y;
|
||||
}
|
||||
}
|
||||
|
||||
/* Scale points to DOLLARSIZE, and translate to the origin */
|
||||
w = xmax - xmin;
|
||||
h = ymax - ymin;
|
||||
|
||||
for (i = 0; i < numPoints; i++) {
|
||||
points[i].x = (points[i].x - centroid.x) * DOLLARSIZE / w;
|
||||
points[i].y = (points[i].y - centroid.y) * DOLLARSIZE / h;
|
||||
}
|
||||
return numPoints;
|
||||
}
|
||||
|
||||
static float dollarRecognize(const SDL_DollarPath *path, int *bestTempl, SDL_GestureTouch *touch)
|
||||
{
|
||||
SDL_FloatPoint points[DOLLARNPOINTS];
|
||||
int i;
|
||||
float bestDiff = 10000;
|
||||
|
||||
SDL_memset(points, 0, sizeof(points));
|
||||
|
||||
dollarNormalize(path, points, SDL_FALSE);
|
||||
|
||||
/* PrintPath(points); */
|
||||
*bestTempl = -1;
|
||||
for (i = 0; i < touch->numDollarTemplates; i++) {
|
||||
float diff = bestDollarDifference(points, touch->dollarTemplate[i].path);
|
||||
if (diff < bestDiff) {
|
||||
bestDiff = diff;
|
||||
*bestTempl = i;
|
||||
}
|
||||
}
|
||||
return bestDiff;
|
||||
}
|
||||
#endif
|
||||
|
||||
int SDL_GestureAddTouch(SDL_TouchID touchId)
|
||||
{
|
||||
SDL_GestureTouch *gestureTouch = (SDL_GestureTouch *)SDL_realloc(SDL_gestureTouch,
|
||||
(SDL_numGestureTouches + 1) *
|
||||
sizeof(SDL_GestureTouch));
|
||||
|
||||
if (gestureTouch == NULL) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
|
||||
SDL_gestureTouch = gestureTouch;
|
||||
|
||||
SDL_zero(SDL_gestureTouch[SDL_numGestureTouches]);
|
||||
SDL_gestureTouch[SDL_numGestureTouches].id = touchId;
|
||||
SDL_numGestureTouches++;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_GestureDelTouch(SDL_TouchID touchId)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < SDL_numGestureTouches; i++) {
|
||||
if (SDL_gestureTouch[i].id == touchId) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i == SDL_numGestureTouches) {
|
||||
/* not found */
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_free(SDL_gestureTouch[i].dollarTemplate);
|
||||
SDL_zero(SDL_gestureTouch[i]);
|
||||
|
||||
SDL_numGestureTouches--;
|
||||
if (i != SDL_numGestureTouches) {
|
||||
SDL_copyp(&SDL_gestureTouch[i], &SDL_gestureTouch[SDL_numGestureTouches]);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static SDL_GestureTouch *SDL_GetGestureTouch(SDL_TouchID id)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < SDL_numGestureTouches; i++) {
|
||||
/* printf("%i ?= %i\n",SDL_gestureTouch[i].id,id); */
|
||||
if (SDL_gestureTouch[i].id == id) {
|
||||
return &SDL_gestureTouch[i];
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void SDL_SendGestureMulti(SDL_GestureTouch *touch, float dTheta, float dDist)
|
||||
{
|
||||
if (SDL_GetEventState(SDL_MULTIGESTURE) == SDL_ENABLE) {
|
||||
SDL_Event event;
|
||||
event.type = SDL_MULTIGESTURE;
|
||||
event.common.timestamp = 0;
|
||||
event.mgesture.touchId = touch->id;
|
||||
event.mgesture.x = touch->centroid.x;
|
||||
event.mgesture.y = touch->centroid.y;
|
||||
event.mgesture.dTheta = dTheta;
|
||||
event.mgesture.dDist = dDist;
|
||||
event.mgesture.numFingers = touch->numDownFingers;
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(ENABLE_DOLLAR)
|
||||
static void SDL_SendGestureDollar(SDL_GestureTouch *touch,
|
||||
SDL_GestureID gestureId, float error)
|
||||
{
|
||||
if (SDL_GetEventState(SDL_DOLLARGESTURE) == SDL_ENABLE) {
|
||||
SDL_Event event;
|
||||
event.type = SDL_DOLLARGESTURE;
|
||||
event.common.timestamp = 0;
|
||||
event.dgesture.touchId = touch->id;
|
||||
event.dgesture.x = touch->centroid.x;
|
||||
event.dgesture.y = touch->centroid.y;
|
||||
event.dgesture.gestureId = gestureId;
|
||||
event.dgesture.error = error;
|
||||
/* A finger came up to trigger this event. */
|
||||
event.dgesture.numFingers = touch->numDownFingers + 1;
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
}
|
||||
|
||||
static void SDL_SendDollarRecord(SDL_GestureTouch *touch, SDL_GestureID gestureId)
|
||||
{
|
||||
if (SDL_GetEventState(SDL_DOLLARRECORD) == SDL_ENABLE) {
|
||||
SDL_Event event;
|
||||
event.type = SDL_DOLLARRECORD;
|
||||
event.common.timestamp = 0;
|
||||
event.dgesture.touchId = touch->id;
|
||||
event.dgesture.gestureId = gestureId;
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void SDL_GestureProcessEvent(SDL_Event *event)
|
||||
{
|
||||
float x, y;
|
||||
#if defined(ENABLE_DOLLAR)
|
||||
int index;
|
||||
int i;
|
||||
float pathDx, pathDy;
|
||||
#endif
|
||||
SDL_FloatPoint lastP;
|
||||
SDL_FloatPoint lastCentroid;
|
||||
float lDist;
|
||||
float Dist;
|
||||
float dtheta;
|
||||
float dDist;
|
||||
|
||||
if (event->type == SDL_FINGERMOTION ||
|
||||
event->type == SDL_FINGERDOWN ||
|
||||
event->type == SDL_FINGERUP) {
|
||||
SDL_GestureTouch *inTouch = SDL_GetGestureTouch(event->tfinger.touchId);
|
||||
|
||||
/* Shouldn't be possible */
|
||||
if (inTouch == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
x = event->tfinger.x;
|
||||
y = event->tfinger.y;
|
||||
|
||||
/* Finger Up */
|
||||
if (event->type == SDL_FINGERUP) {
|
||||
#if defined(ENABLE_DOLLAR)
|
||||
SDL_FloatPoint path[DOLLARNPOINTS];
|
||||
#endif
|
||||
|
||||
inTouch->numDownFingers--;
|
||||
|
||||
#if defined(ENABLE_DOLLAR)
|
||||
if (inTouch->recording) {
|
||||
inTouch->recording = SDL_FALSE;
|
||||
dollarNormalize(&inTouch->dollarPath, path, SDL_TRUE);
|
||||
/* PrintPath(path); */
|
||||
if (recordAll) {
|
||||
index = SDL_AddDollarGesture(NULL, path);
|
||||
for (i = 0; i < SDL_numGestureTouches; i++) {
|
||||
SDL_gestureTouch[i].recording = SDL_FALSE;
|
||||
}
|
||||
} else {
|
||||
index = SDL_AddDollarGesture(inTouch, path);
|
||||
}
|
||||
|
||||
if (index >= 0) {
|
||||
SDL_SendDollarRecord(inTouch, inTouch->dollarTemplate[index].hash);
|
||||
} else {
|
||||
SDL_SendDollarRecord(inTouch, -1);
|
||||
}
|
||||
} else {
|
||||
int bestTempl;
|
||||
float error;
|
||||
error = dollarRecognize(&inTouch->dollarPath,
|
||||
&bestTempl, inTouch);
|
||||
if (bestTempl >= 0) {
|
||||
/* Send Event */
|
||||
unsigned long gestureId = inTouch->dollarTemplate[bestTempl].hash;
|
||||
SDL_SendGestureDollar(inTouch, gestureId, error);
|
||||
/* printf ("%s\n",);("Dollar error: %f\n",error); */
|
||||
}
|
||||
}
|
||||
#endif
|
||||
/* inTouch->gestureLast[j] = inTouch->gestureLast[inTouch->numDownFingers]; */
|
||||
if (inTouch->numDownFingers > 0) {
|
||||
inTouch->centroid.x = (inTouch->centroid.x * (inTouch->numDownFingers + 1) -
|
||||
x) /
|
||||
inTouch->numDownFingers;
|
||||
inTouch->centroid.y = (inTouch->centroid.y * (inTouch->numDownFingers + 1) -
|
||||
y) /
|
||||
inTouch->numDownFingers;
|
||||
}
|
||||
} else if (event->type == SDL_FINGERMOTION) {
|
||||
float dx = event->tfinger.dx;
|
||||
float dy = event->tfinger.dy;
|
||||
#if defined(ENABLE_DOLLAR)
|
||||
SDL_DollarPath *path = &inTouch->dollarPath;
|
||||
if (path->numPoints < MAXPATHSIZE) {
|
||||
path->p[path->numPoints].x = inTouch->centroid.x;
|
||||
path->p[path->numPoints].y = inTouch->centroid.y;
|
||||
pathDx =
|
||||
(path->p[path->numPoints].x - path->p[path->numPoints - 1].x);
|
||||
pathDy =
|
||||
(path->p[path->numPoints].y - path->p[path->numPoints - 1].y);
|
||||
path->length += (float)SDL_sqrt(pathDx * pathDx + pathDy * pathDy);
|
||||
path->numPoints++;
|
||||
}
|
||||
#endif
|
||||
lastP.x = x - dx;
|
||||
lastP.y = y - dy;
|
||||
lastCentroid = inTouch->centroid;
|
||||
|
||||
inTouch->centroid.x += dx / inTouch->numDownFingers;
|
||||
inTouch->centroid.y += dy / inTouch->numDownFingers;
|
||||
/* printf("Centrid : (%f,%f)\n",inTouch->centroid.x,inTouch->centroid.y); */
|
||||
if (inTouch->numDownFingers > 1) {
|
||||
SDL_FloatPoint lv; /* Vector from centroid to last x,y position */
|
||||
SDL_FloatPoint v; /* Vector from centroid to current x,y position */
|
||||
/* lv = inTouch->gestureLast[j].cv; */
|
||||
lv.x = lastP.x - lastCentroid.x;
|
||||
lv.y = lastP.y - lastCentroid.y;
|
||||
lDist = (float)SDL_sqrt(lv.x * lv.x + lv.y * lv.y);
|
||||
/* printf("lDist = %f\n",lDist); */
|
||||
v.x = x - inTouch->centroid.x;
|
||||
v.y = y - inTouch->centroid.y;
|
||||
/* inTouch->gestureLast[j].cv = v; */
|
||||
Dist = (float)SDL_sqrt(v.x * v.x + v.y * v.y);
|
||||
/* SDL_cos(dTheta) = (v . lv)/(|v| * |lv|) */
|
||||
|
||||
/* Normalize Vectors to simplify angle calculation */
|
||||
lv.x /= lDist;
|
||||
lv.y /= lDist;
|
||||
v.x /= Dist;
|
||||
v.y /= Dist;
|
||||
dtheta = (float)SDL_atan2(lv.x * v.y - lv.y * v.x, lv.x * v.x + lv.y * v.y);
|
||||
|
||||
dDist = (Dist - lDist);
|
||||
if (lDist == 0) {
|
||||
/* To avoid impossible values */
|
||||
dDist = 0;
|
||||
dtheta = 0;
|
||||
}
|
||||
|
||||
/* inTouch->gestureLast[j].dDist = dDist;
|
||||
inTouch->gestureLast[j].dtheta = dtheta;
|
||||
|
||||
printf("dDist = %f, dTheta = %f\n",dDist,dtheta);
|
||||
gdtheta = gdtheta*.9 + dtheta*.1;
|
||||
gdDist = gdDist*.9 + dDist*.1
|
||||
knob.r += dDist/numDownFingers;
|
||||
knob.ang += dtheta;
|
||||
printf("thetaSum = %f, distSum = %f\n",gdtheta,gdDist);
|
||||
printf("id: %i dTheta = %f, dDist = %f\n",j,dtheta,dDist); */
|
||||
SDL_SendGestureMulti(inTouch, dtheta, dDist);
|
||||
} else {
|
||||
/* inTouch->gestureLast[j].dDist = 0;
|
||||
inTouch->gestureLast[j].dtheta = 0;
|
||||
inTouch->gestureLast[j].cv.x = 0;
|
||||
inTouch->gestureLast[j].cv.y = 0; */
|
||||
}
|
||||
/* inTouch->gestureLast[j].f.p.x = x;
|
||||
inTouch->gestureLast[j].f.p.y = y;
|
||||
break;
|
||||
pressure? */
|
||||
} else if (event->type == SDL_FINGERDOWN) {
|
||||
|
||||
inTouch->numDownFingers++;
|
||||
inTouch->centroid.x = (inTouch->centroid.x * (inTouch->numDownFingers - 1) +
|
||||
x) /
|
||||
inTouch->numDownFingers;
|
||||
inTouch->centroid.y = (inTouch->centroid.y * (inTouch->numDownFingers - 1) +
|
||||
y) /
|
||||
inTouch->numDownFingers;
|
||||
/* printf("Finger Down: (%f,%f). Centroid: (%f,%f\n",x,y,
|
||||
inTouch->centroid.x,inTouch->centroid.y); */
|
||||
|
||||
#if defined(ENABLE_DOLLAR)
|
||||
inTouch->dollarPath.length = 0;
|
||||
inTouch->dollarPath.p[0].x = x;
|
||||
inTouch->dollarPath.p[0].y = y;
|
||||
inTouch->dollarPath.numPoints = 1;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
@@ -1,35 +0,0 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifndef SDL_gesture_c_h_
|
||||
#define SDL_gesture_c_h_
|
||||
|
||||
extern int SDL_GestureAddTouch(SDL_TouchID touchId);
|
||||
extern int SDL_GestureDelTouch(SDL_TouchID touchId);
|
||||
|
||||
extern void SDL_GestureProcessEvent(SDL_Event *event);
|
||||
|
||||
extern void SDL_GestureQuit(void);
|
||||
|
||||
#endif /* SDL_gesture_c_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
@@ -188,10 +188,6 @@ int SDL_AddTouch(SDL_TouchID touchID, SDL_TouchDeviceType type, const char *name
|
||||
SDL_touchDevices[index]->fingers = NULL;
|
||||
SDL_touchDevices[index]->name = SDL_strdup(name ? name : "");
|
||||
|
||||
/* Record this touch device for gestures */
|
||||
/* We could do this on the fly in the gesture code if we wanted */
|
||||
SDL_GestureAddTouch(touchID);
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
@@ -483,9 +479,6 @@ void SDL_DelTouch(SDL_TouchID id)
|
||||
|
||||
SDL_num_touch--;
|
||||
SDL_touchDevices[index] = SDL_touchDevices[SDL_num_touch];
|
||||
|
||||
/* Delete this touch device for gestures */
|
||||
SDL_GestureDelTouch(id);
|
||||
}
|
||||
|
||||
void SDL_TouchQuit(void)
|
||||
@@ -499,7 +492,6 @@ void SDL_TouchQuit(void)
|
||||
|
||||
SDL_free(SDL_touchDevices);
|
||||
SDL_touchDevices = NULL;
|
||||
SDL_GestureQuit();
|
||||
}
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
@@ -1685,15 +1685,6 @@ static void SDLTest_PrintEvent(SDL_Event *event)
|
||||
event->tfinger.x, event->tfinger.y,
|
||||
event->tfinger.dx, event->tfinger.dy, event->tfinger.pressure);
|
||||
break;
|
||||
case SDL_DOLLARGESTURE:
|
||||
SDL_Log("SDL_EVENT: Dollar gesture detect: %ld", (long)event->dgesture.gestureId);
|
||||
break;
|
||||
case SDL_DOLLARRECORD:
|
||||
SDL_Log("SDL_EVENT: Dollar gesture record: %ld", (long)event->dgesture.gestureId);
|
||||
break;
|
||||
case SDL_MULTIGESTURE:
|
||||
SDL_Log("SDL_EVENT: Multi gesture fingers: %d", event->mgesture.numFingers);
|
||||
break;
|
||||
|
||||
case SDL_RENDER_DEVICE_RESET:
|
||||
SDL_Log("SDL EVENT: render device reset");
|
||||
|
Reference in New Issue
Block a user