gesture: Removed the gesture API from SDL3.

Fixes #6758.
This commit is contained in:
Ryan C. Gordon
2022-12-13 14:54:37 -05:00
parent 07fa2769b8
commit a76053352c
29 changed files with 6 additions and 1726 deletions

View File

@@ -31,10 +31,6 @@ SDL3_0.0.0 {
SDL_WriteBE32;
SDL_WriteLE64;
SDL_WriteBE64;
SDL_RecordGesture;
SDL_SaveAllDollarTemplates;
SDL_SaveDollarTemplate;
SDL_LoadDollarTemplates;
SDL_GetNumAudioDrivers;
SDL_GetAudioDriver;
SDL_AudioInit;

View File

@@ -151,10 +151,6 @@
#define SDL_GameControllerGetBindForButton SDL_GameControllerGetBindForButton_REAL
#define SDL_GameControllerGetButton SDL_GameControllerGetButton_REAL
#define SDL_GameControllerClose SDL_GameControllerClose_REAL
#define SDL_RecordGesture SDL_RecordGesture_REAL
#define SDL_SaveAllDollarTemplates SDL_SaveAllDollarTemplates_REAL
#define SDL_SaveDollarTemplate SDL_SaveDollarTemplate_REAL
#define SDL_LoadDollarTemplates SDL_LoadDollarTemplates_REAL
#define SDL_NumHaptics SDL_NumHaptics_REAL
#define SDL_HapticName SDL_HapticName_REAL
#define SDL_HapticOpen SDL_HapticOpen_REAL

View File

@@ -178,10 +178,6 @@ SDL_DYNAPI_PROC(const char*,SDL_GameControllerGetStringForButton,(SDL_GameContro
SDL_DYNAPI_PROC(SDL_GameControllerButtonBind,SDL_GameControllerGetBindForButton,(SDL_GameController *a, SDL_GameControllerButton b),(a,b),return)
SDL_DYNAPI_PROC(Uint8,SDL_GameControllerGetButton,(SDL_GameController *a, SDL_GameControllerButton b),(a,b),return)
SDL_DYNAPI_PROC(void,SDL_GameControllerClose,(SDL_GameController *a),(a),)
SDL_DYNAPI_PROC(int,SDL_RecordGesture,(SDL_TouchID a),(a),return)
SDL_DYNAPI_PROC(int,SDL_SaveAllDollarTemplates,(SDL_RWops *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_SaveDollarTemplate,(SDL_GestureID a, SDL_RWops *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_LoadDollarTemplates,(SDL_TouchID a, SDL_RWops *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_NumHaptics,(void),(),return)
SDL_DYNAPI_PROC(const char*,SDL_HapticName,(int a),(a),return)
SDL_DYNAPI_PROC(SDL_Haptic*,SDL_HapticOpen,(int a),(a),return)

View File

@@ -456,26 +456,6 @@ static void SDL_LogEvent(const SDL_Event *event)
break;
#undef PRINT_FINGER_EVENT
#define PRINT_DOLLAR_EVENT(event) \
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u touchid=%" SDL_PRIs64 " gestureid=%" SDL_PRIs64 " numfingers=%u error=%f x=%f y=%f)", \
(uint)event->dgesture.timestamp, (long long)event->dgesture.touchId, \
(long long)event->dgesture.gestureId, (uint)event->dgesture.numFingers, \
event->dgesture.error, event->dgesture.x, event->dgesture.y)
SDL_EVENT_CASE(SDL_DOLLARGESTURE)
PRINT_DOLLAR_EVENT(event);
break;
SDL_EVENT_CASE(SDL_DOLLARRECORD)
PRINT_DOLLAR_EVENT(event);
break;
#undef PRINT_DOLLAR_EVENT
SDL_EVENT_CASE(SDL_MULTIGESTURE)
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u touchid=%" SDL_PRIs64 " dtheta=%f ddist=%f x=%f y=%f numfingers=%u)",
(uint)event->mgesture.timestamp, (long long)event->mgesture.touchId,
event->mgesture.dTheta, event->mgesture.dDist,
event->mgesture.x, event->mgesture.y, (uint)event->mgesture.numFingers);
break;
#define PRINT_DROP_EVENT(event) (void)SDL_snprintf(details, sizeof(details), " (file='%s' timestamp=%u windowid=%u)", event->drop.file, (uint)event->drop.timestamp, (uint)event->drop.windowID)
SDL_EVENT_CASE(SDL_DROPFILE)
PRINT_DROP_EVENT(event);
@@ -1235,8 +1215,6 @@ int SDL_PushEvent(SDL_Event *event)
return -1;
}
SDL_GestureProcessEvent(event);
return 1;
}

View File

@@ -30,7 +30,6 @@
#include "SDL_clipboardevents_c.h"
#include "SDL_displayevents_c.h"
#include "SDL_dropevents_c.h"
#include "SDL_gesture_c.h"
#include "SDL_keyboard_c.h"
#include "SDL_mouse_c.h"
#include "SDL_touch_c.h"

View File

@@ -1,743 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
/* General gesture handling code for SDL */
#include "SDL_events_c.h"
#include "SDL_gesture_c.h"
/*
#include <stdio.h>
*/
/* TODO: Replace with SDL_malloc */
#define MAXPATHSIZE 1024
#define ENABLE_DOLLAR
#define DOLLARNPOINTS 64
#if defined(ENABLE_DOLLAR)
#define DOLLARSIZE 256
#define PHI 0.618033989
#endif
typedef struct
{
float x, y;
} SDL_FloatPoint;
typedef struct
{
float length;
int numPoints;
SDL_FloatPoint p[MAXPATHSIZE];
} SDL_DollarPath;
typedef struct
{
SDL_FloatPoint path[DOLLARNPOINTS];
unsigned long hash;
} SDL_DollarTemplate;
typedef struct
{
SDL_TouchID id;
SDL_FloatPoint centroid;
SDL_DollarPath dollarPath;
Uint16 numDownFingers;
int numDollarTemplates;
SDL_DollarTemplate *dollarTemplate;
SDL_bool recording;
} SDL_GestureTouch;
static SDL_GestureTouch *SDL_gestureTouch;
static int SDL_numGestureTouches = 0;
static SDL_bool recordAll;
#if 0
static void PrintPath(SDL_FloatPoint *path)
{
int i;
printf("Path:");
for (i=0; i<DOLLARNPOINTS; i++) {
printf(" (%f,%f)",path[i].x,path[i].y);
}
printf("\n");
}
#endif
int SDL_RecordGesture(SDL_TouchID touchId)
{
int i;
if (touchId < 0) {
recordAll = SDL_TRUE;
}
for (i = 0; i < SDL_numGestureTouches; i++) {
if ((touchId < 0) || (SDL_gestureTouch[i].id == touchId)) {
SDL_gestureTouch[i].recording = SDL_TRUE;
if (touchId >= 0) {
return 1;
}
}
}
return touchId < 0;
}
void SDL_GestureQuit()
{
SDL_free(SDL_gestureTouch);
SDL_gestureTouch = NULL;
}
static unsigned long SDL_HashDollar(SDL_FloatPoint *points)
{
unsigned long hash = 5381;
int i;
for (i = 0; i < DOLLARNPOINTS; i++) {
hash = ((hash << 5) + hash) + (unsigned long)points[i].x;
hash = ((hash << 5) + hash) + (unsigned long)points[i].y;
}
return hash;
}
static int SaveTemplate(SDL_DollarTemplate *templ, SDL_RWops *dst)
{
if (dst == NULL) {
return 0;
}
/* No Longer storing the Hash, rehash on load */
/* if (SDL_RWops.write(dst, &(templ->hash), sizeof(templ->hash), 1) != 1) return 0; */
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
if (SDL_RWwrite(dst, templ->path,
sizeof(templ->path[0]), DOLLARNPOINTS) != DOLLARNPOINTS) {
return 0;
}
#else
{
SDL_DollarTemplate copy = *templ;
SDL_FloatPoint *p = copy.path;
int i;
for (i = 0; i < DOLLARNPOINTS; i++, p++) {
p->x = SDL_SwapFloatLE(p->x);
p->y = SDL_SwapFloatLE(p->y);
}
if (SDL_RWwrite(dst, copy.path,
sizeof(copy.path[0]), DOLLARNPOINTS) != DOLLARNPOINTS) {
return 0;
}
}
#endif
return 1;
}
int SDL_SaveAllDollarTemplates(SDL_RWops *dst)
{
int i, j, rtrn = 0;
for (i = 0; i < SDL_numGestureTouches; i++) {
SDL_GestureTouch *touch = &SDL_gestureTouch[i];
for (j = 0; j < touch->numDollarTemplates; j++) {
rtrn += SaveTemplate(&touch->dollarTemplate[j], dst);
}
}
return rtrn;
}
int SDL_SaveDollarTemplate(SDL_GestureID gestureId, SDL_RWops *dst)
{
int i, j;
for (i = 0; i < SDL_numGestureTouches; i++) {
SDL_GestureTouch *touch = &SDL_gestureTouch[i];
for (j = 0; j < touch->numDollarTemplates; j++) {
if (touch->dollarTemplate[j].hash == gestureId) {
return SaveTemplate(&touch->dollarTemplate[j], dst);
}
}
}
return SDL_SetError("Unknown gestureId");
}
/* path is an already sampled set of points
Returns the index of the gesture on success, or -1 */
static int SDL_AddDollarGesture_one(SDL_GestureTouch *inTouch, SDL_FloatPoint *path)
{
SDL_DollarTemplate *dollarTemplate;
SDL_DollarTemplate *templ;
int index;
index = inTouch->numDollarTemplates;
dollarTemplate =
(SDL_DollarTemplate *)SDL_realloc(inTouch->dollarTemplate,
(index + 1) *
sizeof(SDL_DollarTemplate));
if (dollarTemplate == NULL) {
return SDL_OutOfMemory();
}
inTouch->dollarTemplate = dollarTemplate;
templ = &inTouch->dollarTemplate[index];
SDL_memcpy(templ->path, path, DOLLARNPOINTS * sizeof(SDL_FloatPoint));
templ->hash = SDL_HashDollar(templ->path);
inTouch->numDollarTemplates++;
return index;
}
static int SDL_AddDollarGesture(SDL_GestureTouch *inTouch, SDL_FloatPoint *path)
{
int index = -1;
int i = 0;
if (inTouch == NULL) {
if (SDL_numGestureTouches == 0) {
return SDL_SetError("no gesture touch devices registered");
}
for (i = 0; i < SDL_numGestureTouches; i++) {
inTouch = &SDL_gestureTouch[i];
index = SDL_AddDollarGesture_one(inTouch, path);
if (index < 0) {
return -1;
}
}
/* Use the index of the last one added. */
return index;
}
return SDL_AddDollarGesture_one(inTouch, path);
}
int SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src)
{
int i, loaded = 0;
SDL_GestureTouch *touch = NULL;
if (src == NULL) {
return 0;
}
if (touchId >= 0) {
for (i = 0; i < SDL_numGestureTouches; i++) {
if (SDL_gestureTouch[i].id == touchId) {
touch = &SDL_gestureTouch[i];
}
}
if (touch == NULL) {
return SDL_SetError("given touch id not found");
}
}
while (1) {
SDL_DollarTemplate templ;
if (SDL_RWread(src, templ.path, sizeof(templ.path[0]), DOLLARNPOINTS) < DOLLARNPOINTS) {
if (loaded == 0) {
return SDL_SetError("could not read any dollar gesture from rwops");
}
break;
}
#if SDL_BYTEORDER != SDL_LIL_ENDIAN
for (i = 0; i < DOLLARNPOINTS; i++) {
SDL_FloatPoint *p = &templ.path[i];
p->x = SDL_SwapFloatLE(p->x);
p->y = SDL_SwapFloatLE(p->y);
}
#endif
if (touchId >= 0) {
/* printf("Adding loaded gesture to 1 touch\n"); */
if (SDL_AddDollarGesture(touch, templ.path) >= 0) {
loaded++;
}
} else {
/* printf("Adding to: %i touches\n",SDL_numGestureTouches); */
for (i = 0; i < SDL_numGestureTouches; i++) {
touch = &SDL_gestureTouch[i];
/* printf("Adding loaded gesture to + touches\n"); */
/* TODO: What if this fails? */
SDL_AddDollarGesture(touch, templ.path);
}
loaded++;
}
}
return loaded;
}
#if defined(ENABLE_DOLLAR)
static float dollarDifference(SDL_FloatPoint *points, SDL_FloatPoint *templ, float ang)
{
/* SDL_FloatPoint p[DOLLARNPOINTS]; */
float dist = 0;
SDL_FloatPoint p;
int i;
for (i = 0; i < DOLLARNPOINTS; i++) {
p.x = (float)(points[i].x * SDL_cos(ang) - points[i].y * SDL_sin(ang));
p.y = (float)(points[i].x * SDL_sin(ang) + points[i].y * SDL_cos(ang));
dist += (float)(SDL_sqrt((p.x - templ[i].x) * (p.x - templ[i].x) +
(p.y - templ[i].y) * (p.y - templ[i].y)));
}
return dist / DOLLARNPOINTS;
}
static float bestDollarDifference(SDL_FloatPoint *points, SDL_FloatPoint *templ)
{
/*------------BEGIN DOLLAR BLACKBOX------------------
-TRANSLATED DIRECTLY FROM PSUDEO-CODE AVAILABLE AT-
-"http://depts.washington.edu/aimgroup/proj/dollar/"
*/
double ta = -SDL_PI_D / 4;
double tb = SDL_PI_D / 4;
double dt = SDL_PI_D / 90;
float x1 = (float)(PHI * ta + (1 - PHI) * tb);
float f1 = dollarDifference(points, templ, x1);
float x2 = (float)((1 - PHI) * ta + PHI * tb);
float f2 = dollarDifference(points, templ, x2);
while (SDL_fabs(ta - tb) > dt) {
if (f1 < f2) {
tb = x2;
x2 = x1;
f2 = f1;
x1 = (float)(PHI * ta + (1 - PHI) * tb);
f1 = dollarDifference(points, templ, x1);
} else {
ta = x1;
x1 = x2;
f1 = f2;
x2 = (float)((1 - PHI) * ta + PHI * tb);
f2 = dollarDifference(points, templ, x2);
}
}
/*
if (f1 <= f2)
printf("Min angle (x1): %f\n",x1);
else if (f1 > f2)
printf("Min angle (x2): %f\n",x2);
*/
return SDL_min(f1, f2);
}
/* DollarPath contains raw points, plus (possibly) the calculated length */
static int dollarNormalize(const SDL_DollarPath *path, SDL_FloatPoint *points, SDL_bool is_recording)
{
int i;
float interval;
float dist;
int numPoints = 0;
SDL_FloatPoint centroid;
float xmin, xmax, ymin, ymax;
float ang;
float w, h;
float length = path->length;
/* Calculate length if it hasn't already been done */
if (length <= 0) {
for (i = 1; i < path->numPoints; i++) {
float dx = path->p[i].x - path->p[i - 1].x;
float dy = path->p[i].y - path->p[i - 1].y;
length += (float)(SDL_sqrt(dx * dx + dy * dy));
}
}
/* Resample */
interval = length / (DOLLARNPOINTS - 1);
dist = interval;
centroid.x = 0;
centroid.y = 0;
/* printf("(%f,%f)\n",path->p[path->numPoints-1].x,path->p[path->numPoints-1].y); */
for (i = 1; i < path->numPoints; i++) {
float d = (float)(SDL_sqrt((path->p[i - 1].x - path->p[i].x) * (path->p[i - 1].x - path->p[i].x) +
(path->p[i - 1].y - path->p[i].y) * (path->p[i - 1].y - path->p[i].y)));
/* printf("d = %f dist = %f/%f\n",d,dist,interval); */
while (dist + d > interval) {
points[numPoints].x = path->p[i - 1].x +
((interval - dist) / d) * (path->p[i].x - path->p[i - 1].x);
points[numPoints].y = path->p[i - 1].y +
((interval - dist) / d) * (path->p[i].y - path->p[i - 1].y);
centroid.x += points[numPoints].x;
centroid.y += points[numPoints].y;
numPoints++;
dist -= interval;
}
dist += d;
}
if (numPoints < DOLLARNPOINTS - 1) {
if (is_recording) {
SDL_SetError("ERROR: NumPoints = %i", numPoints);
}
return 0;
}
/* copy the last point */
points[DOLLARNPOINTS - 1] = path->p[path->numPoints - 1];
numPoints = DOLLARNPOINTS;
centroid.x /= numPoints;
centroid.y /= numPoints;
/* printf("Centroid (%f,%f)",centroid.x,centroid.y); */
/* Rotate Points so point 0 is left of centroid and solve for the bounding box */
xmin = centroid.x;
xmax = centroid.x;
ymin = centroid.y;
ymax = centroid.y;
ang = (float)(SDL_atan2(centroid.y - points[0].y,
centroid.x - points[0].x));
for (i = 0; i < numPoints; i++) {
float px = points[i].x;
float py = points[i].y;
points[i].x = (float)((px - centroid.x) * SDL_cos(ang) -
(py - centroid.y) * SDL_sin(ang) + centroid.x);
points[i].y = (float)((px - centroid.x) * SDL_sin(ang) +
(py - centroid.y) * SDL_cos(ang) + centroid.y);
if (points[i].x < xmin) {
xmin = points[i].x;
}
if (points[i].x > xmax) {
xmax = points[i].x;
}
if (points[i].y < ymin) {
ymin = points[i].y;
}
if (points[i].y > ymax) {
ymax = points[i].y;
}
}
/* Scale points to DOLLARSIZE, and translate to the origin */
w = xmax - xmin;
h = ymax - ymin;
for (i = 0; i < numPoints; i++) {
points[i].x = (points[i].x - centroid.x) * DOLLARSIZE / w;
points[i].y = (points[i].y - centroid.y) * DOLLARSIZE / h;
}
return numPoints;
}
static float dollarRecognize(const SDL_DollarPath *path, int *bestTempl, SDL_GestureTouch *touch)
{
SDL_FloatPoint points[DOLLARNPOINTS];
int i;
float bestDiff = 10000;
SDL_memset(points, 0, sizeof(points));
dollarNormalize(path, points, SDL_FALSE);
/* PrintPath(points); */
*bestTempl = -1;
for (i = 0; i < touch->numDollarTemplates; i++) {
float diff = bestDollarDifference(points, touch->dollarTemplate[i].path);
if (diff < bestDiff) {
bestDiff = diff;
*bestTempl = i;
}
}
return bestDiff;
}
#endif
int SDL_GestureAddTouch(SDL_TouchID touchId)
{
SDL_GestureTouch *gestureTouch = (SDL_GestureTouch *)SDL_realloc(SDL_gestureTouch,
(SDL_numGestureTouches + 1) *
sizeof(SDL_GestureTouch));
if (gestureTouch == NULL) {
return SDL_OutOfMemory();
}
SDL_gestureTouch = gestureTouch;
SDL_zero(SDL_gestureTouch[SDL_numGestureTouches]);
SDL_gestureTouch[SDL_numGestureTouches].id = touchId;
SDL_numGestureTouches++;
return 0;
}
int SDL_GestureDelTouch(SDL_TouchID touchId)
{
int i;
for (i = 0; i < SDL_numGestureTouches; i++) {
if (SDL_gestureTouch[i].id == touchId) {
break;
}
}
if (i == SDL_numGestureTouches) {
/* not found */
return -1;
}
SDL_free(SDL_gestureTouch[i].dollarTemplate);
SDL_zero(SDL_gestureTouch[i]);
SDL_numGestureTouches--;
if (i != SDL_numGestureTouches) {
SDL_copyp(&SDL_gestureTouch[i], &SDL_gestureTouch[SDL_numGestureTouches]);
}
return 0;
}
static SDL_GestureTouch *SDL_GetGestureTouch(SDL_TouchID id)
{
int i;
for (i = 0; i < SDL_numGestureTouches; i++) {
/* printf("%i ?= %i\n",SDL_gestureTouch[i].id,id); */
if (SDL_gestureTouch[i].id == id) {
return &SDL_gestureTouch[i];
}
}
return NULL;
}
static void SDL_SendGestureMulti(SDL_GestureTouch *touch, float dTheta, float dDist)
{
if (SDL_GetEventState(SDL_MULTIGESTURE) == SDL_ENABLE) {
SDL_Event event;
event.type = SDL_MULTIGESTURE;
event.common.timestamp = 0;
event.mgesture.touchId = touch->id;
event.mgesture.x = touch->centroid.x;
event.mgesture.y = touch->centroid.y;
event.mgesture.dTheta = dTheta;
event.mgesture.dDist = dDist;
event.mgesture.numFingers = touch->numDownFingers;
SDL_PushEvent(&event);
}
}
#if defined(ENABLE_DOLLAR)
static void SDL_SendGestureDollar(SDL_GestureTouch *touch,
SDL_GestureID gestureId, float error)
{
if (SDL_GetEventState(SDL_DOLLARGESTURE) == SDL_ENABLE) {
SDL_Event event;
event.type = SDL_DOLLARGESTURE;
event.common.timestamp = 0;
event.dgesture.touchId = touch->id;
event.dgesture.x = touch->centroid.x;
event.dgesture.y = touch->centroid.y;
event.dgesture.gestureId = gestureId;
event.dgesture.error = error;
/* A finger came up to trigger this event. */
event.dgesture.numFingers = touch->numDownFingers + 1;
SDL_PushEvent(&event);
}
}
static void SDL_SendDollarRecord(SDL_GestureTouch *touch, SDL_GestureID gestureId)
{
if (SDL_GetEventState(SDL_DOLLARRECORD) == SDL_ENABLE) {
SDL_Event event;
event.type = SDL_DOLLARRECORD;
event.common.timestamp = 0;
event.dgesture.touchId = touch->id;
event.dgesture.gestureId = gestureId;
SDL_PushEvent(&event);
}
}
#endif
void SDL_GestureProcessEvent(SDL_Event *event)
{
float x, y;
#if defined(ENABLE_DOLLAR)
int index;
int i;
float pathDx, pathDy;
#endif
SDL_FloatPoint lastP;
SDL_FloatPoint lastCentroid;
float lDist;
float Dist;
float dtheta;
float dDist;
if (event->type == SDL_FINGERMOTION ||
event->type == SDL_FINGERDOWN ||
event->type == SDL_FINGERUP) {
SDL_GestureTouch *inTouch = SDL_GetGestureTouch(event->tfinger.touchId);
/* Shouldn't be possible */
if (inTouch == NULL) {
return;
}
x = event->tfinger.x;
y = event->tfinger.y;
/* Finger Up */
if (event->type == SDL_FINGERUP) {
#if defined(ENABLE_DOLLAR)
SDL_FloatPoint path[DOLLARNPOINTS];
#endif
inTouch->numDownFingers--;
#if defined(ENABLE_DOLLAR)
if (inTouch->recording) {
inTouch->recording = SDL_FALSE;
dollarNormalize(&inTouch->dollarPath, path, SDL_TRUE);
/* PrintPath(path); */
if (recordAll) {
index = SDL_AddDollarGesture(NULL, path);
for (i = 0; i < SDL_numGestureTouches; i++) {
SDL_gestureTouch[i].recording = SDL_FALSE;
}
} else {
index = SDL_AddDollarGesture(inTouch, path);
}
if (index >= 0) {
SDL_SendDollarRecord(inTouch, inTouch->dollarTemplate[index].hash);
} else {
SDL_SendDollarRecord(inTouch, -1);
}
} else {
int bestTempl;
float error;
error = dollarRecognize(&inTouch->dollarPath,
&bestTempl, inTouch);
if (bestTempl >= 0) {
/* Send Event */
unsigned long gestureId = inTouch->dollarTemplate[bestTempl].hash;
SDL_SendGestureDollar(inTouch, gestureId, error);
/* printf ("%s\n",);("Dollar error: %f\n",error); */
}
}
#endif
/* inTouch->gestureLast[j] = inTouch->gestureLast[inTouch->numDownFingers]; */
if (inTouch->numDownFingers > 0) {
inTouch->centroid.x = (inTouch->centroid.x * (inTouch->numDownFingers + 1) -
x) /
inTouch->numDownFingers;
inTouch->centroid.y = (inTouch->centroid.y * (inTouch->numDownFingers + 1) -
y) /
inTouch->numDownFingers;
}
} else if (event->type == SDL_FINGERMOTION) {
float dx = event->tfinger.dx;
float dy = event->tfinger.dy;
#if defined(ENABLE_DOLLAR)
SDL_DollarPath *path = &inTouch->dollarPath;
if (path->numPoints < MAXPATHSIZE) {
path->p[path->numPoints].x = inTouch->centroid.x;
path->p[path->numPoints].y = inTouch->centroid.y;
pathDx =
(path->p[path->numPoints].x - path->p[path->numPoints - 1].x);
pathDy =
(path->p[path->numPoints].y - path->p[path->numPoints - 1].y);
path->length += (float)SDL_sqrt(pathDx * pathDx + pathDy * pathDy);
path->numPoints++;
}
#endif
lastP.x = x - dx;
lastP.y = y - dy;
lastCentroid = inTouch->centroid;
inTouch->centroid.x += dx / inTouch->numDownFingers;
inTouch->centroid.y += dy / inTouch->numDownFingers;
/* printf("Centrid : (%f,%f)\n",inTouch->centroid.x,inTouch->centroid.y); */
if (inTouch->numDownFingers > 1) {
SDL_FloatPoint lv; /* Vector from centroid to last x,y position */
SDL_FloatPoint v; /* Vector from centroid to current x,y position */
/* lv = inTouch->gestureLast[j].cv; */
lv.x = lastP.x - lastCentroid.x;
lv.y = lastP.y - lastCentroid.y;
lDist = (float)SDL_sqrt(lv.x * lv.x + lv.y * lv.y);
/* printf("lDist = %f\n",lDist); */
v.x = x - inTouch->centroid.x;
v.y = y - inTouch->centroid.y;
/* inTouch->gestureLast[j].cv = v; */
Dist = (float)SDL_sqrt(v.x * v.x + v.y * v.y);
/* SDL_cos(dTheta) = (v . lv)/(|v| * |lv|) */
/* Normalize Vectors to simplify angle calculation */
lv.x /= lDist;
lv.y /= lDist;
v.x /= Dist;
v.y /= Dist;
dtheta = (float)SDL_atan2(lv.x * v.y - lv.y * v.x, lv.x * v.x + lv.y * v.y);
dDist = (Dist - lDist);
if (lDist == 0) {
/* To avoid impossible values */
dDist = 0;
dtheta = 0;
}
/* inTouch->gestureLast[j].dDist = dDist;
inTouch->gestureLast[j].dtheta = dtheta;
printf("dDist = %f, dTheta = %f\n",dDist,dtheta);
gdtheta = gdtheta*.9 + dtheta*.1;
gdDist = gdDist*.9 + dDist*.1
knob.r += dDist/numDownFingers;
knob.ang += dtheta;
printf("thetaSum = %f, distSum = %f\n",gdtheta,gdDist);
printf("id: %i dTheta = %f, dDist = %f\n",j,dtheta,dDist); */
SDL_SendGestureMulti(inTouch, dtheta, dDist);
} else {
/* inTouch->gestureLast[j].dDist = 0;
inTouch->gestureLast[j].dtheta = 0;
inTouch->gestureLast[j].cv.x = 0;
inTouch->gestureLast[j].cv.y = 0; */
}
/* inTouch->gestureLast[j].f.p.x = x;
inTouch->gestureLast[j].f.p.y = y;
break;
pressure? */
} else if (event->type == SDL_FINGERDOWN) {
inTouch->numDownFingers++;
inTouch->centroid.x = (inTouch->centroid.x * (inTouch->numDownFingers - 1) +
x) /
inTouch->numDownFingers;
inTouch->centroid.y = (inTouch->centroid.y * (inTouch->numDownFingers - 1) +
y) /
inTouch->numDownFingers;
/* printf("Finger Down: (%f,%f). Centroid: (%f,%f\n",x,y,
inTouch->centroid.x,inTouch->centroid.y); */
#if defined(ENABLE_DOLLAR)
inTouch->dollarPath.length = 0;
inTouch->dollarPath.p[0].x = x;
inTouch->dollarPath.p[0].y = y;
inTouch->dollarPath.numPoints = 1;
#endif
}
}
}
/* vi: set ts=4 sw=4 expandtab: */

View File

@@ -1,35 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifndef SDL_gesture_c_h_
#define SDL_gesture_c_h_
extern int SDL_GestureAddTouch(SDL_TouchID touchId);
extern int SDL_GestureDelTouch(SDL_TouchID touchId);
extern void SDL_GestureProcessEvent(SDL_Event *event);
extern void SDL_GestureQuit(void);
#endif /* SDL_gesture_c_h_ */
/* vi: set ts=4 sw=4 expandtab: */

View File

@@ -188,10 +188,6 @@ int SDL_AddTouch(SDL_TouchID touchID, SDL_TouchDeviceType type, const char *name
SDL_touchDevices[index]->fingers = NULL;
SDL_touchDevices[index]->name = SDL_strdup(name ? name : "");
/* Record this touch device for gestures */
/* We could do this on the fly in the gesture code if we wanted */
SDL_GestureAddTouch(touchID);
return index;
}
@@ -483,9 +479,6 @@ void SDL_DelTouch(SDL_TouchID id)
SDL_num_touch--;
SDL_touchDevices[index] = SDL_touchDevices[SDL_num_touch];
/* Delete this touch device for gestures */
SDL_GestureDelTouch(id);
}
void SDL_TouchQuit(void)
@@ -499,7 +492,6 @@ void SDL_TouchQuit(void)
SDL_free(SDL_touchDevices);
SDL_touchDevices = NULL;
SDL_GestureQuit();
}
/* vi: set ts=4 sw=4 expandtab: */

View File

@@ -1685,15 +1685,6 @@ static void SDLTest_PrintEvent(SDL_Event *event)
event->tfinger.x, event->tfinger.y,
event->tfinger.dx, event->tfinger.dy, event->tfinger.pressure);
break;
case SDL_DOLLARGESTURE:
SDL_Log("SDL_EVENT: Dollar gesture detect: %ld", (long)event->dgesture.gestureId);
break;
case SDL_DOLLARRECORD:
SDL_Log("SDL_EVENT: Dollar gesture record: %ld", (long)event->dgesture.gestureId);
break;
case SDL_MULTIGESTURE:
SDL_Log("SDL_EVENT: Multi gesture fingers: %d", event->mgesture.numFingers);
break;
case SDL_RENDER_DEVICE_RESET:
SDL_Log("SDL EVENT: render device reset");