mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-10-05 01:16:26 +00:00
@@ -31,10 +31,6 @@ SDL3_0.0.0 {
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SDL_WriteBE32;
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SDL_WriteLE64;
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SDL_WriteBE64;
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SDL_RecordGesture;
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SDL_SaveAllDollarTemplates;
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SDL_SaveDollarTemplate;
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SDL_LoadDollarTemplates;
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SDL_GetNumAudioDrivers;
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SDL_GetAudioDriver;
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SDL_AudioInit;
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@@ -151,10 +151,6 @@
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#define SDL_GameControllerGetBindForButton SDL_GameControllerGetBindForButton_REAL
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#define SDL_GameControllerGetButton SDL_GameControllerGetButton_REAL
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#define SDL_GameControllerClose SDL_GameControllerClose_REAL
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#define SDL_RecordGesture SDL_RecordGesture_REAL
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#define SDL_SaveAllDollarTemplates SDL_SaveAllDollarTemplates_REAL
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#define SDL_SaveDollarTemplate SDL_SaveDollarTemplate_REAL
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#define SDL_LoadDollarTemplates SDL_LoadDollarTemplates_REAL
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#define SDL_NumHaptics SDL_NumHaptics_REAL
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#define SDL_HapticName SDL_HapticName_REAL
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#define SDL_HapticOpen SDL_HapticOpen_REAL
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@@ -178,10 +178,6 @@ SDL_DYNAPI_PROC(const char*,SDL_GameControllerGetStringForButton,(SDL_GameContro
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SDL_DYNAPI_PROC(SDL_GameControllerButtonBind,SDL_GameControllerGetBindForButton,(SDL_GameController *a, SDL_GameControllerButton b),(a,b),return)
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SDL_DYNAPI_PROC(Uint8,SDL_GameControllerGetButton,(SDL_GameController *a, SDL_GameControllerButton b),(a,b),return)
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SDL_DYNAPI_PROC(void,SDL_GameControllerClose,(SDL_GameController *a),(a),)
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SDL_DYNAPI_PROC(int,SDL_RecordGesture,(SDL_TouchID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_SaveAllDollarTemplates,(SDL_RWops *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_SaveDollarTemplate,(SDL_GestureID a, SDL_RWops *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_LoadDollarTemplates,(SDL_TouchID a, SDL_RWops *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_NumHaptics,(void),(),return)
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SDL_DYNAPI_PROC(const char*,SDL_HapticName,(int a),(a),return)
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SDL_DYNAPI_PROC(SDL_Haptic*,SDL_HapticOpen,(int a),(a),return)
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