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https://github.com/libsdl-org/SDL.git
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hidapi: Add support for NSO GameCube controller via libusb.
Thanks to Nohzockt for the initial libusb init and hidapi polling work!
This commit is contained in:
@@ -715,6 +715,13 @@ static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_GUID guid)
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product == USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER3))) {
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// GameCube driver has 12 buttons and 6 axes
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SDL_strlcat(mapping_string, "a:b0,b:b2,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b1,y:b3,misc3:b11,misc4:b10,hint:!SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS:=1,", sizeof(mapping_string));
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} else if (vendor == USB_VENDOR_NINTENDO &&
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(product == USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER)) {
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// Switch 2 GameCube has additional buttons for ZL and C
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SDL_strlcat(mapping_string, "a:b1,b:b3,dpdown:b8,dpleft:b10,dpright:b9,dpup:b11,guide:b16,leftshoulder:b13,lefttrigger:a4,leftx:a0,lefty:a1~,misc1:b17,misc2:b20,misc3:b4,misc4:b12,rightshoulder:b5,righttrigger:a5,rightx:a2,righty:a3~,start:b6,x:b0,y:b2,hint:!SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS:=1,", sizeof(mapping_string));
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} else if (vendor == USB_VENDOR_NINTENDO &&
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(product == USB_PRODUCT_NINTENDO_SWITCH2_PRO)) {
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SDL_strlcat(mapping_string, "a:b1,b:b0,dpdown:b8,dpleft:b10,dpright:b9,dpup:b11,guide:b16,leftshoulder:b12,lefttrigger:b13,leftx:a0,lefty:a1~,misc1:b17,misc2:b20,rightshoulder:b4,righttrigger:b5,rightx:a2,righty:a3~,start:b6,back:b14,x:b3,y:b2,leftstick:b15,rightstick:b7,paddle1:b18,paddle2:b19,", sizeof(mapping_string));
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} else if (vendor == USB_VENDOR_NINTENDO &&
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(guid.data[15] == k_eSwitchDeviceInfoControllerType_HVCLeft ||
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guid.data[15] == k_eSwitchDeviceInfoControllerType_HVCRight ||
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@@ -484,6 +484,7 @@ static Uint32 initial_gamecube_devices[] = {
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MAKE_VIDPID(0x0079, 0x1844), // DragonRise GameCube Controller Adapter
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MAKE_VIDPID(0x0079, 0x1846), // DragonRise GameCube Controller Adapter
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MAKE_VIDPID(0x057e, 0x0337), // Nintendo Wii U GameCube Controller Adapter
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MAKE_VIDPID(0x057e, 0x2073), // Nintendo Switch 2 NSO GameCube Controller
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MAKE_VIDPID(0x0926, 0x8888), // Cyber Gadget GameCube Controller
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MAKE_VIDPID(0x0e6f, 0x0185), // PDP Wired Fight Pad Pro for Nintendo Switch
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MAKE_VIDPID(0x1a34, 0xf705), // GameCube {HuiJia USB box}
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@@ -51,6 +51,9 @@ static bool HIDAPI_DriverSwitch2_IsEnabled(void)
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static bool HIDAPI_DriverSwitch2_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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if (vendor_id == USB_VENDOR_NINTENDO) {
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if (product_id == USB_PRODUCT_NINTENDO_SWITCH2_PRO) {
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return true;
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}
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if (product_id == USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER) {
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return true;
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}
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@@ -61,7 +64,7 @@ static bool HIDAPI_DriverSwitch2_IsSupportedDevice(SDL_HIDAPI_Device *device, co
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static bool HIDAPI_DriverSwitch2_InitDevice(SDL_HIDAPI_Device *device)
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{
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return SDL_Unsupported();
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return HIDAPI_JoystickConnected(device, NULL);
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}
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static int HIDAPI_DriverSwitch2_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
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@@ -75,12 +78,130 @@ static void HIDAPI_DriverSwitch2_SetDevicePlayerIndex(SDL_HIDAPI_Device *device,
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static bool HIDAPI_DriverSwitch2_UpdateDevice(SDL_HIDAPI_Device *device)
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{
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return SDL_Unsupported();
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const struct {
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int byte;
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unsigned char mask;
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} buttons[] = {
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{3, 0x01}, // B
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{3, 0x02}, // A
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{3, 0x04}, // Y
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{3, 0x08}, // X
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{3, 0x10}, // R (GameCube R Click)
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{3, 0x20}, // ZR (GameCube Z)
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{3, 0x40}, // PLUS (GameCube Start)
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{3, 0x80}, // RS (not on GameCube)
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{4, 0x01}, // DPAD_DOWN
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{4, 0x02}, // DPAD_RIGHT
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{4, 0x04}, // DPAD_LEFT
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{4, 0x08}, // DPAD_UP
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{4, 0x10}, // L (GameCube L Click)
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{4, 0x20}, // ZL
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{4, 0x40}, // MINUS (not on GameCube)
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{4, 0x80}, // LS (not on GameCube)
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{5, 0x01}, // Home
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{5, 0x02}, // Capture
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{5, 0x04}, // GR (not on GameCube)
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{5, 0x08}, // GL (not on GameCube)
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{5, 0x10}, // C
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};
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SDL_Joystick *joystick = NULL;
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if (device->num_joysticks > 0) {
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joystick = SDL_GetJoystickFromID(device->joysticks[0]);
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}
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if (joystick == NULL) {
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return true;
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}
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// Read input packet
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Uint8 packet[USB_PACKET_LENGTH];
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int size;
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while ((size = SDL_hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) {
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if (size < 15) {
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continue;
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}
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Uint64 timestamp = SDL_GetTicksNS();
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for (size_t i = 0; i < SDL_arraysize(buttons); ++i) {
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SDL_SendJoystickButton(
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timestamp,
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joystick,
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(Uint8) i,
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(packet[buttons[i].byte] & buttons[i].mask) != 0
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);
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}
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SDL_SendJoystickAxis(
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timestamp,
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joystick,
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SDL_GAMEPAD_AXIS_LEFTX,
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(Sint16) HIDAPI_RemapVal(
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(float) (packet[6] | ((packet[7] & 0x0F) << 8)),
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0,
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4096,
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SDL_MIN_SINT16,
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SDL_MAX_SINT16
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)
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);
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SDL_SendJoystickAxis(
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timestamp,
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joystick,
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SDL_GAMEPAD_AXIS_LEFTY,
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(Sint16) HIDAPI_RemapVal(
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(float) ((packet[7] >> 4) | (packet[8] << 4)),
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0,
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4096,
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SDL_MIN_SINT16,
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SDL_MAX_SINT16
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)
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);
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SDL_SendJoystickAxis(
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timestamp,
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joystick,
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SDL_GAMEPAD_AXIS_RIGHTX,
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(Sint16) HIDAPI_RemapVal(
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(float) (packet[9] | ((packet[10] & 0x0F) << 8)),
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0,
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4096,
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SDL_MIN_SINT16,
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SDL_MAX_SINT16
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)
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);
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SDL_SendJoystickAxis(
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timestamp,
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joystick,
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SDL_GAMEPAD_AXIS_RIGHTY,
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(Sint16) HIDAPI_RemapVal(
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(float) ((packet[10] >> 4) | (packet[11] << 4)),
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0,
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4096,
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SDL_MIN_SINT16,
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SDL_MAX_SINT16
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)
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);
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SDL_SendJoystickAxis(
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timestamp,
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joystick,
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SDL_GAMEPAD_AXIS_LEFT_TRIGGER,
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(Sint16) HIDAPI_RemapVal(packet[13], 0, 255, SDL_MIN_SINT16, SDL_MAX_SINT16)
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);
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SDL_SendJoystickAxis(
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timestamp,
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joystick,
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SDL_GAMEPAD_AXIS_RIGHT_TRIGGER,
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(Sint16) HIDAPI_RemapVal(packet[14], 0, 255, SDL_MIN_SINT16, SDL_MAX_SINT16)
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);
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}
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return true;
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}
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static bool HIDAPI_DriverSwitch2_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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return SDL_Unsupported();
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// Initialize the joystick capabilities
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joystick->nbuttons = 21;
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joystick->naxes = SDL_GAMEPAD_AXIS_COUNT;
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return true;
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}
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static bool HIDAPI_DriverSwitch2_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
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@@ -103,6 +103,7 @@
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#define USB_PRODUCT_NINTENDO_SWITCH_JOYCON_PAIR 0x2008 // Used by joycond
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#define USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT 0x2007
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#define USB_PRODUCT_NINTENDO_SWITCH_PRO 0x2009
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#define USB_PRODUCT_NINTENDO_SWITCH2_PRO 0x2069
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#define USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER 0x2073
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#define USB_PRODUCT_NINTENDO_WII_REMOTE 0x0306
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#define USB_PRODUCT_NINTENDO_WII_REMOTE2 0x0330
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