mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-05-04 13:04:41 +00:00
Renamed SDL_PostSemaphore() to SDL_SignalSemphore()
This commit is contained in:
@@ -582,12 +582,12 @@ SDL3_0.0.0 {
|
||||
SDL_Metal_GetLayer;
|
||||
SDL_MinimizeWindow;
|
||||
SDL_MixAudio;
|
||||
SDL_OnApplicationDidEnterForeground;
|
||||
SDL_OnApplicationDidChangeStatusBarOrientation;
|
||||
SDL_OnApplicationDidEnterBackground;
|
||||
SDL_OnApplicationDidEnterForeground;
|
||||
SDL_OnApplicationDidReceiveMemoryWarning;
|
||||
SDL_OnApplicationWillEnterForeground;
|
||||
SDL_OnApplicationWillEnterBackground;
|
||||
SDL_OnApplicationWillEnterForeground;
|
||||
SDL_OnApplicationWillTerminate;
|
||||
SDL_OpenAudioDevice;
|
||||
SDL_OpenAudioDeviceStream;
|
||||
@@ -612,7 +612,6 @@ SDL3_0.0.0 {
|
||||
SDL_PenConnected;
|
||||
SDL_PlayHapticRumble;
|
||||
SDL_PollEvent;
|
||||
SDL_PostSemaphore;
|
||||
SDL_PremultiplyAlpha;
|
||||
SDL_PremultiplySurfaceAlpha;
|
||||
SDL_PumpEvents;
|
||||
@@ -809,6 +808,7 @@ SDL3_0.0.0 {
|
||||
SDL_ShowWindow;
|
||||
SDL_ShowWindowSystemMenu;
|
||||
SDL_SignalCondition;
|
||||
SDL_SignalSemaphore;
|
||||
SDL_StartTextInput;
|
||||
SDL_StepUTF8;
|
||||
SDL_StopHapticEffect;
|
||||
|
||||
@@ -607,12 +607,12 @@
|
||||
#define SDL_Metal_GetLayer SDL_Metal_GetLayer_REAL
|
||||
#define SDL_MinimizeWindow SDL_MinimizeWindow_REAL
|
||||
#define SDL_MixAudio SDL_MixAudio_REAL
|
||||
#define SDL_OnApplicationDidEnterForeground SDL_OnApplicationDidEnterForeground_REAL
|
||||
#define SDL_OnApplicationDidChangeStatusBarOrientation SDL_OnApplicationDidChangeStatusBarOrientation_REAL
|
||||
#define SDL_OnApplicationDidEnterBackground SDL_OnApplicationDidEnterBackground_REAL
|
||||
#define SDL_OnApplicationDidEnterForeground SDL_OnApplicationDidEnterForeground_REAL
|
||||
#define SDL_OnApplicationDidReceiveMemoryWarning SDL_OnApplicationDidReceiveMemoryWarning_REAL
|
||||
#define SDL_OnApplicationWillEnterForeground SDL_OnApplicationWillEnterForeground_REAL
|
||||
#define SDL_OnApplicationWillEnterBackground SDL_OnApplicationWillEnterBackground_REAL
|
||||
#define SDL_OnApplicationWillEnterForeground SDL_OnApplicationWillEnterForeground_REAL
|
||||
#define SDL_OnApplicationWillTerminate SDL_OnApplicationWillTerminate_REAL
|
||||
#define SDL_OpenAudioDevice SDL_OpenAudioDevice_REAL
|
||||
#define SDL_OpenAudioDeviceStream SDL_OpenAudioDeviceStream_REAL
|
||||
@@ -637,7 +637,6 @@
|
||||
#define SDL_PenConnected SDL_PenConnected_REAL
|
||||
#define SDL_PlayHapticRumble SDL_PlayHapticRumble_REAL
|
||||
#define SDL_PollEvent SDL_PollEvent_REAL
|
||||
#define SDL_PostSemaphore SDL_PostSemaphore_REAL
|
||||
#define SDL_PremultiplyAlpha SDL_PremultiplyAlpha_REAL
|
||||
#define SDL_PremultiplySurfaceAlpha SDL_PremultiplySurfaceAlpha_REAL
|
||||
#define SDL_PumpEvents SDL_PumpEvents_REAL
|
||||
@@ -834,6 +833,7 @@
|
||||
#define SDL_ShowWindow SDL_ShowWindow_REAL
|
||||
#define SDL_ShowWindowSystemMenu SDL_ShowWindowSystemMenu_REAL
|
||||
#define SDL_SignalCondition SDL_SignalCondition_REAL
|
||||
#define SDL_SignalSemaphore SDL_SignalSemaphore_REAL
|
||||
#define SDL_StartTextInput SDL_StartTextInput_REAL
|
||||
#define SDL_StepUTF8 SDL_StepUTF8_REAL
|
||||
#define SDL_StopHapticEffect SDL_StopHapticEffect_REAL
|
||||
|
||||
@@ -618,12 +618,12 @@ SDL_DYNAPI_PROC(void,SDL_Metal_DestroyView,(SDL_MetalView a),(a),)
|
||||
SDL_DYNAPI_PROC(void*,SDL_Metal_GetLayer,(SDL_MetalView a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_MinimizeWindow,(SDL_Window *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_MixAudio,(Uint8 *a, const Uint8 *b, SDL_AudioFormat c, Uint32 d, float e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_OnApplicationDidEnterForeground,(void),(),)
|
||||
SDL_DYNAPI_PROC(void,SDL_OnApplicationDidChangeStatusBarOrientation,(void),(),)
|
||||
SDL_DYNAPI_PROC(void,SDL_OnApplicationDidEnterBackground,(void),(),)
|
||||
SDL_DYNAPI_PROC(void,SDL_OnApplicationDidEnterForeground,(void),(),)
|
||||
SDL_DYNAPI_PROC(void,SDL_OnApplicationDidReceiveMemoryWarning,(void),(),)
|
||||
SDL_DYNAPI_PROC(void,SDL_OnApplicationWillEnterForeground,(void),(),)
|
||||
SDL_DYNAPI_PROC(void,SDL_OnApplicationWillEnterBackground,(void),(),)
|
||||
SDL_DYNAPI_PROC(void,SDL_OnApplicationWillEnterForeground,(void),(),)
|
||||
SDL_DYNAPI_PROC(void,SDL_OnApplicationWillTerminate,(void),(),)
|
||||
SDL_DYNAPI_PROC(SDL_AudioDeviceID,SDL_OpenAudioDevice,(SDL_AudioDeviceID a, const SDL_AudioSpec *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_OpenAudioDeviceStream,(SDL_AudioDeviceID a, const SDL_AudioSpec *b, SDL_AudioStreamCallback c, void *d),(a,b,c,d),return)
|
||||
@@ -648,7 +648,6 @@ SDL_DYNAPI_PROC(int,SDL_PeepEvents,(SDL_Event *a, int b, SDL_EventAction c, Uint
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_PenConnected,(SDL_PenID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_PlayHapticRumble,(SDL_Haptic *a, float b, Uint32 c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_PollEvent,(SDL_Event *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_PostSemaphore,(SDL_Semaphore *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_PremultiplyAlpha,(int a, int b, SDL_PixelFormat c, const void *d, int e, SDL_PixelFormat f, void *g, int h, SDL_bool i),(a,b,c,d,e,f,g,h,i),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_PremultiplySurfaceAlpha,(SDL_Surface *a, SDL_bool b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_PumpEvents,(void),(),)
|
||||
@@ -844,6 +843,7 @@ SDL_DYNAPI_PROC(int,SDL_ShowSimpleMessageBox,(SDL_MessageBoxFlags a, const char
|
||||
SDL_DYNAPI_PROC(int,SDL_ShowWindow,(SDL_Window *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_ShowWindowSystemMenu,(SDL_Window *a, int b, int c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SignalCondition,(SDL_Condition *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SignalSemaphore,(SDL_Semaphore *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_StartTextInput,(SDL_Window *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint32,SDL_StepUTF8,(const char **a, size_t *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_StopHapticEffect,(SDL_Haptic *a, int b),(a,b),return)
|
||||
|
||||
Reference in New Issue
Block a user