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SDL_QueryTexture() fills in a pointer to SDL_PixelFormatEnum
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@@ -814,7 +814,7 @@ extern DECLSPEC SDL_Renderer *SDLCALL SDL_GetRendererFromTexture(SDL_Texture *te
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture *texture, Uint32 *format, int *access, int *w, int *h);
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extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture *texture, SDL_PixelFormatEnum *format, int *access, int *w, int *h);
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/**
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* Set an additional color value multiplied into render copy operations.
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