SDL_QueryTexture() fills in a pointer to SDL_PixelFormatEnum

This commit is contained in:
Sam Lantinga
2024-04-01 15:35:46 -07:00
parent aea44cff6b
commit a82ed82bc7
5 changed files with 12 additions and 12 deletions

View File

@@ -654,7 +654,7 @@ SDL_DYNAPI_PROC(int,SDL_PremultiplyAlpha,(int a, int b, SDL_PixelFormatEnum c, c
SDL_DYNAPI_PROC(void,SDL_PumpEvents,(void),(),)
SDL_DYNAPI_PROC(int,SDL_PushEvent,(SDL_Event *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_PutAudioStreamData,(SDL_AudioStream *a, const void *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_QueryTexture,(SDL_Texture *a, Uint32 *b, int *c, int *d, int *e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(int,SDL_QueryTexture,(SDL_Texture *a, SDL_PixelFormatEnum *b, int *c, int *d, int *e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(void,SDL_Quit,(void),(),)
SDL_DYNAPI_PROC(void,SDL_QuitSubSystem,(Uint32 a),(a),)
SDL_DYNAPI_PROC(int,SDL_RaiseWindow,(SDL_Window *a),(a),return)

View File

@@ -1603,7 +1603,7 @@ SDL_PropertiesID SDL_GetTextureProperties(SDL_Texture *texture)
return texture->props;
}
int SDL_QueryTexture(SDL_Texture *texture, Uint32 *format, int *access, int *w, int *h)
int SDL_QueryTexture(SDL_Texture *texture, SDL_PixelFormatEnum *format, int *access, int *w, int *h)
{
CHECK_TEXTURE_MAGIC(texture, -1);