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Added support for using the GPU renderer as an offscreen renderer
SDL_CreateGPURenderer() now allows passing in an existing GPU device and passing in a NULL window to create an offscreen renderer. Also renamed SDL_SetRenderGPUState() to SDL_SetGPURenderState().
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17
test/testgpu/cube.frag.hlsl
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17
test/testgpu/cube.frag.hlsl
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struct VSInput
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{
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float3 Position : TEXCOORD0;
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float3 Color : TEXCOORD1;
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};
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struct VSOutput
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{
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float4 Color : TEXCOORD0;
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float4 Position : SV_Position;
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};
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float4 main(VSOutput input) : SV_Target0
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{
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return input.Color;
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}
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