Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened

This commit is contained in:
Sam Lantinga
2018-03-07 13:30:40 -08:00
parent 9e651b6915
commit a8ac588549
7 changed files with 58 additions and 22 deletions

View File

@@ -669,3 +669,4 @@
#define SDL_WinRTGetDeviceFamily SDL_WinRTGetDeviceFamily_REAL
#define SDL_log10 SDL_log10_REAL
#define SDL_log10f SDL_log10f_REAL
#define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_REAL

View File

@@ -707,3 +707,4 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_IsAndroidTV,(void),(),return)
#endif
SDL_DYNAPI_PROC(double,SDL_log10,(double a),(a),return)
SDL_DYNAPI_PROC(float,SDL_log10f,(float a),(a),return)
SDL_DYNAPI_PROC(char*,SDL_GameControllerMappingForDeviceIndex,(int a),(a),return)