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Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened
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@@ -669,3 +669,4 @@
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#define SDL_WinRTGetDeviceFamily SDL_WinRTGetDeviceFamily_REAL
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#define SDL_log10 SDL_log10_REAL
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#define SDL_log10f SDL_log10f_REAL
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#define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_REAL
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