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Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened
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@@ -121,11 +121,6 @@ extern SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID(int device_index);
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/* Function to return the stable GUID for a opened joystick */
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extern SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick);
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#if SDL_JOYSTICK_XINPUT
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/* Function returns SDL_TRUE if this device is an XInput gamepad */
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extern SDL_bool SDL_SYS_IsXInputGamepad_DeviceIndex(int device_index);
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#endif
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#endif /* SDL_sysjoystick_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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