diff --git a/src/joystick/SDL_gamepad_db.h b/src/joystick/SDL_gamepad_db.h index a2aabff681..dac64abdb5 100644 --- a/src/joystick/SDL_gamepad_db.h +++ b/src/joystick/SDL_gamepad_db.h @@ -956,7 +956,7 @@ static const char *s_GamepadMappings[] = { "0500000083050000602000000ffe0000,iBuffalo SNES Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b15,rightshoulder:b16,start:b10,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", "0500000083050000602000000ffe0000,iBuffalo SNES Controller,a:b1,b:b0,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b15,rightshoulder:b16,start:b10,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", #endif -#if SDL_JOYSTICK_MFI +#ifdef SDL_JOYSTICK_MFI "05000000ac050000010000004f066d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,", "05000000ac05000001000000cf076d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,", "05000000ac05000001000000df076d01,*,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,", diff --git a/src/joystick/apple/SDL_mfijoystick.m b/src/joystick/apple/SDL_mfijoystick.m index db45d108f7..c7e6d043b3 100644 --- a/src/joystick/apple/SDL_mfijoystick.m +++ b/src/joystick/apple/SDL_mfijoystick.m @@ -929,7 +929,7 @@ static Uint8 IOS_MFIJoystickHatStateForDPad(GCControllerDirectionPad *dpad) static void IOS_MFIJoystickUpdate(SDL_Joystick *joystick) { -#if SDL_JOYSTICK_MFI +#ifdef SDL_JOYSTICK_MFI @autoreleasepool { GCController *controller = joystick->hwdata->controller; Uint8 hatstate = SDL_HAT_CENTERED;